#i don't think there are many good parents in this story because that's the world they built and inhabit
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xylionet · 3 days ago
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They can probably all see a bit of themselves in Omega, even if they don't quite understand it. She's like the version of themselves that could have been, if not for Kamino and being raised as child soldiers.
I think part of the reason Hunter focuses on Omega is that she's the one thing he can actually do something about. Can't do anything about Crosshair, can't do anything about the Empire, doesn't feel like he can do anything about Cid and is probably hoping that just following her orders will eventually yield a good result, even though it never does.
But Omega looks at him with those big brown eyes like he hung the stars and only wants stuff he can actually give. She is a source of positive feedback and affection and frankly probably the only thing keeping him sane (see S3, where he kinda went off the deep end the second she's gone).
Realistically, Hunter has always kinda had the Dad/Ori'vod/Big Bro vibes, he was just used to applying them to three chaos gremlins around his own age and with a common military background. Cut's child rearing advice was just a bit of a tweak to his existing process to be a bit more Very Smol Baby focused.
However, Cut's running away advice was much, much scarier. Basically "stop doing the only stuff you know how to do". Cut himself had Suu to support him through that transition. Hunter and the boys don't. They would if they stayed together but I also think at that point in S1 he kind of thought they'd be able to retrieve Crosshair and things might go back to "normal" relatively soon.
If you've read any stories written by kids who were raised super isolated from the outside world and how they struggled to adapt - they're like that. But I don't think they know they're like that.
They've had so many experiences, but not the ones they need now. They're in a position where they don't know they don't know and nobody is telling them. They're very smart, but they just have so little exposure to those different to themselves.
If we compare S1 Hunter to Old Hunter from the end of S3, the difference is palpable. Not just because he's older but because support was provided.
I can absolutely see Shep and Phee getting all the local parents and grandparents and aunties and uncles who can give good advice together, cracking out some BBQ and beers, and lubricating the boys until they talk about their issues. So they can finally get them some damn help.
---
Anyway, I'm really glad you enjoyed it. It feels like the most coherent thing I've managed to write in a while, and as you can see, it still gives me feels. It was kinda spawned from reading too many "why didn't Hunter try harder to rescue Crosshair?" posts.
They are so messed up is why. They're broke and homeless is why. They are this close to living in a cardboard box under a bridge and they don't even know. They can barely rescue themselves, let alone Crosshair.
Clone Force 99 was in trouble
We don’t really talk about just how bad a situation CF99 was in post-Aftermath.
So we have a group of guys who have been raised as soldiers and have functioned in a military their entire lives. They have been fed, clothed and supplied by a military their entire lives. Zero experience with anything else. And then they have to run away from everything they know with nothing but a ship, whatever is on that ship, whatever they are wearing and +1 child.
We then see that they really have no clue how to function outside the military. They have a fairly limited understanding of the value of a dollar. They do not know how to get a job, despite having valuable skills. There’s no indication they are living anywhere but on their fairly small ship.
Most importantly, they are unable to identify that they are being financially manipulated by Cid. Tech occasionally mentions that she’s unreliable and shorting them pay, but none of them seem to understand that she is systematically taking advantage of them. Cid is effectively a loan shark, intentionally locking them in with arbitrary debt and using their financial naivety to keep them working for her.
Echo is the only one to point out that they could just leave, but they don’t. Rex even comes along and offers them a way out. Hunter isn’t wrong to say they want something different, but he’s struggling to achieve that and doesn’t really know what the options are.  It kind of feels like he misses the big picture of what is being offered.
Rex is in a much better position because he is a bit more worldly but also has support from Ahsoka and other contacts outside the military. People who can help him with all of the things that CF99 is struggling with. He also has a goal and a sense of community with other clones that CF99 lacks.
It does feel like CF99 takes comfort in having a chain of command and being in a position where someone is taking care of supplying them, even though it’s actually digging them a deeper hole. It isn’t until mid-Season 2 when Phee comes along and introduces them to a community that they start learning how to cope outside of those structures.
Crosshair is kind of in the opposite situation. He’s still getting supplied by the military but he’s also getting love bombed by the fascists with his fancy new title and all the fun explosives and stuff. He thinks he’s being valued for being special, rather than being used as a convenient tool. He feels like they could just have all this great stuff too, if only they come join the Empire, when in reality he is also in a lot of danger.
It’s rather ironic that Crosshair and Hunter are both able to see each other’s situations for what they are, but not their own.
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room-surprise · 4 months ago
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New Ryoko Kui interview dropped!!!
(This is a quick and dirty translation made using machine translation, and which I've lightly edited to add clarity. I'm not fluent in Japanese so I may have gotten things wrong. I'm sure others will do a better job later.
ADDITIONAL CONTEXT: This article is from a Japanese gaming magazine, like the previous interview in Famitsu, so they focus on video games and don't discuss other influences, even though they do get mentioned and are clearly pretty major.)
Kui was able to write "Dungeon Meshi" because she was not good at eating food and participating in human relationships. In this interview, we dig deeper into the influence of games, and how Ryoko Kui focuses on things she likes and dislikes while writing. [Writers of the Gaming Generation]
Dungeon Meshi.
This manga is attractive for its unique theme of "dungeons, defeating monsters in the labyrinth, and cooking them," as well as the unique characters, detailed human relationships, and deep worldview depicted in the labyrinth. It is currently being made into an anime, and adventurers from all over the world are fascinated by the world of "Dungeon Meshi."
So I thought , "I wonder if this work was drawn by someone who loves food and people." The depiction of such delicious-looking food and the construction of delicate human relationships and characters. Surely, it must have been drawn by someone who absolutely loves it.
However, in reality, the author, Kui Ryoko, says that she "is not good at either food or relationships."
So why was he able to continue drawing things she was not good at?
During the roughly 10 years of serialization, Kui has continued to confront "things she dislikes." This interview delves into Kui's unique creative techniques... and at the same time, it also delves into her "favorite things."
That's the "game"!
Those who are familiar with the subject may already know this, but Kui is also a big gamer. And it seems that "Dungeon Meshi" is heavily influenced by RPGs such as "Wizardry."
As a result, this interview turned out to be "I asked Kui a lot about her likes and dislikes." Likes and dislikes. They are the source of all interests and curiosity.
So how do we use this knowledge in our creative endeavors? How does this knowledge manifest itself in Dungeon Meshi?
How were those charming characters and the deep world created? We spoke to the original author, Kui Ryoko, and the editor, Masaru Hiroi, about things they could only talk about after the series was completed.
This is a game with the volume of a great labyrinth. I hope you will explore it all the way to the final floor!
Dungeon food. It's eat or be eaten. There is no superior or inferior, to eat food is simply a privilege of the living. Dungeon food. Ah, dungeon food.
First, I want to ask about how Kui first encountered video games.
--What are some influences from games in Dungeon Meshi? What was your first game, Ms. Kui?
Ryoko Kui (hereinafter referred to as Kui): I played traditional RPGs such as [blank?] and "Final Fantasy."
I think the first game console I ever played was a Famicom, which my parents won in a lottery . So before I knew it, we had a Famicom at home. I think my parents bought me the Super Famicom and PS1 after that...
After that, I took a break from games for a bit around the time of the PS2, but around the time of the PS4, I was finally able to buy games with the money I had earned myself .
--Why were you able to stay away from games around the time of the PS2?
Kui: I was too busy with exams, so I thought, "Well, I shouldn't be playing games," and left. When I started living alone after that, I couldn't play games because I didn't have a TV. My computer was also a Mac. [Macs aren't compatible with many games.]
--What was the trigger that made you think, "I want to play games" again?
Kui: I think the biggest thing was starting the serialization of "Dungeon Meshi."
Fantasy stories all have different settings, but at the same time, there are also things they share in common. For example, if you want to create a fantasy work, but you only know "Dragon Quest," it will end up resembling "Dragon Quest." It's scary to copy the setting of only one work.
So I just wanted to play a ton of different fantasy games and get an idea of ​​what the most common general understanding of fantasy is.
--Did you start playing it while you were still developing the concept for Dungeon Meal?
Kui: That's right. If I'm going to talk about "eating food," I have to play a game that has a system for eating food .
So I was interested in "Dungeon Master." However, at the time there was no easy way to play "Dungeon Master" on a real machine, so I played "Legend of Grimrock", which can also be played on a Mac.
["Dungeon Master," is a computer RPG released in 1987. Time passes each time you take an action in the dungeon, such as moving, fighting, or resting, so its biggest feature is that the game progresses in real time according to the player's actions. "Legend of Grimrock," is an action RPG released in 2012. It has a game design similar to "Dungeon Master."]
Until then, I had felt that overseas games and games played on PC were too difficult, but I felt like I had overcome one obstacle there. I thought, "Oh, this is pretty easy," and started playing a lot of different games.
-- Those two games are quite heavy even among RPGs, I think, so did you actually have that much difficulty with them?
Kui: No...I would say that my impression is more that best-selling games are easy to play (laughs).
I'm not that good at games myself, so I usually play games that allow you to adjust the difficulty on a super easy setting. So, games that allow you to lower the difficulty are always a lifesaver.
-- I've heard that apart from RPGs , you also like games such as "13 Sentinels: Aegis Rim" and "Paranomasite FILE23: The Seven Mysteries of Honjo ." Do you have a favorite genre, Mr. Kui?
Kui: I guess I'm just not very good at games that require you to use your brain through trial and error.
But in RPGs, if you just level up and keep tapping, you can win and progress in the game. Also, in novel-type games, if you read the text, you can progress. By this process of elimination, I quite like RPGs and text-based games .
Personally, I like games like Disco Elysium the most, which are text-heavy, top-down, and have maps to explore.
...Even I think that's a pretty negative reason (laughs).
Everyone: (laughs).
Hiroi Masaru (hereinafter referred to as Hiroi): But, Ms. Kui, you have really played quite a lot of games, haven't you?
Kui: No, the reason I'm able to play so much is because I play in a pretty callous way ...
I often buy a game, play it, and then just don't play it. So there aren't that many games I complete... I only complete a few a year. I play around 40 games, and if I complete 5 or 6, that's good.
When I asked if I could draw at Comitia, I got scolded.
-- Have you had any exposure to fantasy outside of digital RPGs?
Kui: I think it's not just games, but also the fact that I've always loved foreign fantasy novels . I was given books like "The Neverending Story," "The Lord of the Rings," and "The Chronicles of Narnia."
-- Dungeon Meshi gives off an atmosphere of Western fantasy like gamebooks or tabletop RPGs, rather than the typical Japanese fantasy games like Dragon Quest.
Hiroi: I think I went to Kui's house before the series started. At that time, we were discussing the name of a sci-fi manga called "Drawing Inside the Brain," which I had rejected many times.
Ms. Kui said she wanted to serialize this sci-fi manga... and when he was on the fourth draft, he said, "No, this isn't going to work," and when I looked at the scribbled notes next to her desk, she had already drawn the original version of "Dungeon Meshi" ! (laughs)
Kui: ……………No, I don't remember much (laughs).
Everyone: (laughs).
Kui: But I had wanted to draw a manga about exploring a dark dungeon, like Wizardry .
Since I was in elementary school, the manga I drew in pencil in my notebooks were all fantasy stories about swords and magic, so I had always wanted to draw a proper fantasy manga. However, there weren't as many fantasy manga in bookstores at the time as there are now, so I wondered, "Maybe fantasy doesn't sell."
Hiroi: At the time, there were a lot of people in their teens and twenties posting fantasy illustrations on online communities for artists, such as pixiv, and Kui was one of them.
I thought, there are so many people who want to write fantasy, so if she writes a fantasy aimed at this generation, it might sell.
And when I saw Kui's notes, I thought to myself, "Let's make a straight-forward fantasy manga, without making it weirdly twisted."
Kui: I originally thought of making this "dungeon exploration manga" as just a hobby... When I asked Hiroi if I could draw it at Comitia first, he got angry.
[Comitia is a comics convention in Japan for original self-published comics.]
Everyone: (laughs).
Hiroi: I said, "If you're going to draw at Comitia, then make sure you draw it as a proper serialization!" (laughs)
However, at that time, Kui had already published two collections of short stories, and they were being reprinted. In other words, she had a certain number of fans even before the serialization began.
So I decided, if Kui creates a pure fantasy for those fans, we can't fail badly. If it doesn't work, we'll just learn that fantasy is difficult to sell after all.
--By the way, were there any discussions between you and Ms. Kui about the fact that fantasy doesn't sell?
Kui: I remember vaguely talking about how fantasy manga doesn't sell well and how difficult it seems. I don't know much about light novels, so that might have been there for a while.
However, since a lot of fantasy manga were coming out around the same time, it was probably a "transitional period ." Maybe it was just when people started to feel more and more like they wanted to draw and read fantasy.
Not everyone is that interested in the things I like
-- I feel that "Dungeon Meshi" is a title that has breathed new life into the fantasy genre. How did you go about creating the setting and world when dealing with fantasy?
Kui: I try to think, "Not everyone is that interested in the things I like."
I like to think about pointless settings endlessly, but there are times when I think , "When this setting is actually made into a manga, people probably won't be interested in this story." So I try to include things that will make people interested, and cut out things that will distract people as much as possible.
For example, in "Dungeon Meshi" I initially wanted everyone to speak various languages. On top of that, I wanted to make the characters "only able to communicate with each other in one language"... but Mr. Hiroi said "Don't do that" (laughs).
Everyone: (laughs).
Kui: Even when I'm drawing it myself, I think, "It takes more than six panels to explain this setting...", and if I explain the setting more than necessary, it slows down the pace of the story.
Moreover, since "Dungeon Meshi" was a monthly serialization, unlike a weekly series, there wasn't much time for extraneous stories. Specifically, I had to draw one episode of about 30 pages per month.
In that case, there was no time to add in settings like "Actually, he was thinking about this behind the scenes" or "Actually, he can speak two languages." So, rather than there being any clear choices, there were quite a few times when "there was no time to do things normally." If it had been a weekly serialization, I might have included more.
--Does the scene where Chilchuck yells insults in his own language feel rather "forced"?
Kui: That's right (laughs).I thought, this only takes one frame...it's my chance [to include information about language]!
--So you haven't thought through all of these "fictional languages" yet?
Kui: If Dungeon Meshi were to be my life's work and I were to spend my whole life creating this world, I think it would be more fun to think about it...but initially, I thought that Dungeon Meshi would end in a few years.
Hiroi: Initially, I said, "It'd be nice if it continued for about five volumes" (laughs).
However, Kui's first draft really had a lot of material... so the editors cut out a lot of it. I understand that it's the parts the readers want to read, but I cut out the parts that deviate from the main story. So it's a battle between the "author who doesn't want to be cut" and the "editor who wants to cut."
--By the way, what kind of discussion took place between the "parts you want to cut" and the "parts you don't want to cut"?
Kui: There were a lot of them every time, but I can't remember them specifically now...it was just small, unimportant details that got cut.
In the scene where the hams made by the Red Dragon go back into the pool of blood, I remember saying, "You don't need these," and they were about to cut them off, but I remember desperately stopping them by saying, "We'll need them later!" I'm glad they weren't cut off.
But once I think of the setting, I want to include things, and then they get cut out, so at first I didn't want to expand the world too much.
I also wanted to complete the story within the dungeon. I didn't want to reveal the name of the country, and I didn't want to give the characters surnames. But in the second half, Hiroi-san told me, "The world is too small, so you should make it bigger," and I was like, "Are you sure?"
--Mr. Hiroi, why did you say that?
Hiroi: As the story progressed, it became clear that "Dungeon Meshi" was no longer just about saving a sister in a dungeon. So I decided that it would be unconvincing if the story had no involvement with the outside world, since what was happening in the dungeon was something that would affect the fate of the whole world.
For example, in real life companies, the more important a decision you make, the higher your superior's rank becomes, right? When I thought about it that way, I felt something was off about the idea of ​​Laios and his friends deciding the fate of the world on their own. "How can they make that decision without anyone knowing about it?"
The fact that the Canary Team was there meant that there must have been a system of reporting, contacting, and consulting here, because that's how "society" and "organizations" work.
In short, I think we were thinking about the situation and asking, "If an organization were to get involved in saving the world, how persuasive could they make it given the society that exists in the story?"
Kui: Well, the plot hasn't changed at all.
From the beginning, I had intended to write a story about saving the world, but I also thought it was possible for the world to be saved by only a select few people in the dungeon who knew the circumstances. Changing it was what Hiroi-san thought would make it more persuasive.
When I was drawing the first half, Hiroi told me, "You don't have to decide anything yet." I was in a hurry to move the story forward and explain the world and story setting, but he told me, "It's better to limit it to introducing the four main characters until about the fourth volume." But in the second half, he said, "Introduce more people and expand the world."
Everyone: (laughs).
Hiroi: Kui-san was like , "That's not what you said originally!" (laughs) But both had meaning...
Kui: I was the one saying, "If we expand the world there, the story will never end, right...?"
After drawing it through to the end, I realized that the balance between holding back and expanding didn't work the way I had expected. I think this is one of the reasons why the serialization of "Dungeon Meshi" took so long.
-- But there are a lot of characters in "Dungeon Meshi," and the relationships between them are complicated. I heard that you also created the relationship diagram for "Taikaishu" [※3] ...
Kui: No, I haven't made one [I didn't do that?]!
[Taikaishu is a full-color web comic by Funako Tsukasa that began serialization on a website in 2005 and is still ongoing. Its unique worldview has earned it a loyal fanbase, especially on the Internet.]
-- Eh? Is that not the case?
Kui: To be precise, I just created an account on the fan wiki.
When I started reading "Taikaishu," I struggled with the complex setting and the large number of characters...and I thought "it would be easier to read if there was an explanation or a list of characters."
So I searched for a bulletin board where readers were sharing their thoughts and asked if there was a summary, but they said there wasn't. So I thought, "Maybe if there was a place where someone with more knowledge could summarize it," and I just made a wiki account.
So I didn't actually edit it. It seems like I've been given credit for someone else's work, and I'm sorry about that...
Dungeon Meshi was created from a sense of guilt about food?
-- "Dungeon Meshi" started off with the catchy theme of "cooking monsters," but little by little the darker aspects and deeper world were revealed. Was the structure of "little by little revealing the darker side" something you had in mind from the beginning?
Kui: I thought I needed a theme to serialize it so I thought I'd try "food education." There were a lot of gourmet manga at the time, but I felt like there weren't many that focused on food education.
-- Considering that the theme is "food education," it makes sense that the nutritional value of the dishes in the story is clearly written down.
Kui: With the theme of "food education," I also thought up a rough outline of the story. Rescue the kidnapped princess, defeat the evil wizard, defeat the final boss, and become king... the framework is pretty simple.
But when I actually tried to proceed with the plan, I realized, "No, this story can't be done so lightly..." At first, I thought I could draw it in a more light-hearted manner.
Hiroi: At first, you were trying to finish the fight against the Red Dragon in one episode, right? I was like, "is that possible?" (laughs).
Everyone: (laughs).
Kui: When I tried to actually tell it in one episode, it ended up feeling like a very brief summary... In order to tell the story I wanted to tell, I had to tell it more thoroughly than I originally thought.
-- Did you have any special thoughts about the theme of "food"?
Kui: No... well... if I had to choose, I'd say I have a strong grudge against food.
Since I was a child, I was a very picky eater, and mealtimes were a pain for me. I hated eating in front of other people, and there was a time when I hated seeing other people eating, so I would look for toilets that were rarely used and eat my meals in the toilet.
When I was doing it, the word "toilet meal" didn't exist, so when the term actually appeared in society I was so happy, thinking "everyone was doing it!"
[Toilet Meals are a social phenomenon in Japan.]
Everyone: (laughs).
Kui: I was thinking, "This is so terrible, right...?" but it was a relief to realize that other people were doing the same thing.
--So what made you choose the theme of "food education"?
Kui: My parents, who were struggling with my picky eating, taught me many things, including the "triple eating" method, but it was no use and I continued to be a picky eater into adulthood. My parents had instilled knowledge about food education in me, but I was not able to put it into practice.
[Kui might be talking about Triangular Eating but I'm not sure.]
So the only thing that remains is that I feel an enormous amount of guilt when it comes to food and eating...
Hiroi: If you think about it objectively, the series starts off on a very negative note.
Kui: But now I've gotten over the habit of eating with other people... or rather, I've come to like it. My editor takes me to lots of delicious places.
--When I was a student, I was trying to leave my udon bowl at school, but my teacher found out and made me eat the packet of udon by myself. There was no soup, and it was really hard to eat the udon by itself.
Kui: It must be tough. I tried to hide it, but my teacher found out and I got really angry.
Hiroi: I've tried to hide it in a drawer before. Then, something dried up came out of the drawer... (laughs bitterly).
How can I draw things I hate?
-- Or rather, is it the fact that you're not good at it that gives you a higher level of insight into the food?
Kui: I think it's because you're interested in it that you either like it or dislike it. Inevitably, you spend a lot of time thinking about it.
Since "Dungeon Meshi" depicts a lot of food, one might think "Do I like eating?", but in fact there are many times when I draw it because I dislike something .
--Aside from food, do you also draw things that you dislike?
Kui: Maybe. For example, human relationships, modern times, fashion...?
-- Perhaps the relationships between the characters in "Dungeon Food" are portrayed so delicately because the author is not good at dealing with human relationships?
Kui: I've always been very curious about things like, "(This person is usually so cold, but has such a charming smile in front of other people)" ...
I feel the same way, but I think people are different in the way they show their true colors. I think it's strange that it stands out to me...
-- I have a simple question. When you draw something you hate, how do you feel? No matter how much you hate something, do you find it fun to draw it?
Kui: The events in the manga don't directly involve me, so I don't dislike the things I'm drawing as much. Also, when I draw while looking for the good parts, it can lead to new discoveries.
Also, I think it's scary to draw only what I like.
In my work, the important thing is "what to capture with the camera," and there's no need to go out of your way to capture filthy things, but at the same time, I think the world will look bigger if you keep in mind that "there are a lot of inconvenient, dirty, and unpleasant things outside the camera." That's the feeling I have when I paint/create manga.
When playing a game, if I have to choose between a game where I only feel like I'm in the world inside the game screen, and a game where I feel like there are lots of people living on the other side of the screen, and that the people in that world could travel anywhere they wanted, I think the latter is more fun to play.
I'm always thinking about how to express that "sense of the vastness of the world" ...and I personally like games that have "a world" to them.
-- Do you ever incorporate elements from the game into your manga?
Kui: On the contrary, I think that is a part that cannot be adopted .
The best thing about games is that each person has a different experience. Games that have lots of endings are also a result screen for what you've done up until that point. When I see something like that, I think, "That's so cool."
Personally, I think that's the game's greatest appeal, and something that could never be replicated in a manga that doesn't have players.
If you're so busy, when do you play games?
-- I'm personally curious, how do you find the time to play games? Even though you're busy with your work as a manga artist, you play quite a lot of games.
Kui: I often use the Steam Deck before going to bed or during breaks between writing manuscripts. In fact, I almost only use the Steam Deck now. I keep it by my pillow, so I can take it and play before going to sleep, or during breaks...
--Is Steam Deck really that convenient?
Kui: I recommend it. The screen is small, but it can run Cyberpunk 2077 .
Also, personally, I've gotten tired of having to turn on my PC to start up a game...with Steam Deck, I can just turn it on and it starts up instantly, even when I'm lying down. How do you writers usually play games? There are times when you have to play games for work, aren't there?
--When it comes to work, I calculate backwards how long I'll be playing before I start playing...If it's a game that can be completed in about 60 hours, I usually estimate that I'll play for 3 hours a day and complete it for 20 days in a row.
Hiroi: It's a lot of work!
Kui: That's amazing... You really are a gamer.
I've always thought that I have a talent for playing games ... but I'm not really good at that. If I'm given a game that's a little difficult, I get tired of it right away, and I'm not very good at trial and error. The range of things I can enjoy is very narrow.
I wonder if game developers around the world are also struggling with the question of "Should I make my games accessible to a wide range of people, even those who aren't particularly gamers?" or "Should I make games that are challenging and can be played deeply?" The same problem exists with manga, too.
When there's a game that I can't play well, I feel happy because it means the creator decided that there's no need to pander to people who can't keep up.
-- By the way, when you play games, do you do it as a normal "hobby"? Or do you play more often to find material for your manga?
Kui: Of course, a big part of it is that I play games as a hobby, but it is alleviated by the fact that playing games might be useful for my work (laughs).
Even if I'm not that interested in a game, if I think "it might be useful for work," I'll find the courage to buy it, and no matter how expensive a gaming PC is, I can still buy it if I think of it as a work tool. So the hurdles for many things related to games are lowered for the reason that it's "for work."
--So, when you read manga, do you feel like you're reading it for work?
Kui: In my case, manga has become my job, so when I read it I can't help but think of work.
However, I still enjoy gaming as a hobby . That's why I don't want to lose this hobby... and I don't think I'll be able to enjoy it as much if I get involved in games as a job, so I don't take on any games-related jobs.
Does the depth of the world come from the fact that it is "not decided"?
-- I heard in advance that "Dungeon Meshi" was written with a clear awareness of "what should be explained" and "what shouldn't be explained," so could you tell me more about that?
Kui: Having read a variety of fantasy novels and games, I thought that the "moment of discouragement" was the "repeated use of foreign words." When you write something like "XX of XX of XX," if there are three or more katakana characters, there is a high chance that it will be skipped over by Japanese readers.
That's why I try to refer to town names as "the neighboring town" whenever possible, and refer to characters who appear in flashbacks as "uncle" rather than by their full names, so that readers can understand without having needing exposition.
The magic used during battles in "Dungeon Meshi" is depicted in such a way that you can "understand what kind of magic it is just by looking at the picture."
-- What other aspects of Dungeon Meshi are there that you deliberately left out of its concrete settings?
Kui: Numbers and language are the settings I avoided touching. For example, just by deciding the month of birth, it is first determined that there is a moon in this world. From there, it is also determined that there is gravity.
What's more, just the concept of a "birthday" means that there is a division into a "year" and that the world is determined to have a 365-day cycle. It quickly becomes complicated.
But on the other hand, if I were to set the details and make it something like "This country's currency is 1 gold, which is worth 5 yen," it would be a burden on the reader. When reading the work, the reader would be forced to convert it into "1 gold = 5 yen" in their minds every time. That's why I try to write it with "readability as a priority" as much as possible.
However, if you're creating a "fantasy" in the truest sense of the word, it would be better to create something that corresponds to that world's calendar or metric system in order to really immerse yourself in that world, so it's difficult to get the balance right...
-- I think that style of "deliberately not giving explanations" is quite amazing.
Hiroi: I think that 's definitely partly because "Dungeon Meshi" is a silly title.
The "mindset" of the reader is a little different...I think that from the very beginning, the reader is made to recognize that "this work isn't going to say anything too difficult."
Kui: Also, we had to give a bit of thought to coming up with the character names.
For example, the main characters in Wizardry are given names that correspond to their professions, such as "Warrior" or "Wizard." The "Senshi" in Dungeon Meshi was taken from that ... I named him after thinking, "I want that person to play an active role."
That's why I wanted the overseas version of Senshi's name to be "Fighter", but I was worried that overseas readers would be like, "What does that mean...!?" so I kept it in my head.
--The character names in "Dungeon Meshi" tend to be around 3 or 4 letters long and fit nicely.
Kui: If the name gets too long, it won't fit in the speech bubble...It's generally said that a line in a speech bubble should be about 7 to 8 characters long to be easy to read.
So "Chillchuck" is really long... I actually thought that the abbreviation "Chill" could be used more, so I named it that way, but it didn't work out so well, so in the end I just kept calling it "Chillchuck". Even I was thinking "that's long" while drawing it (laughs).
Everyone: (laughs).
Kui: Anyway, there are quite a few manga-like circumstances where "maybe four characters would be enough."
--By the way, are there any rules for naming the characters in "Dungeon Meshi"?
Kui: It's not detailed, but there are "settings within the story" and "meta-settings that are just for my own enjoyment."
For example, [if Dungeon Meshi was a game] the Shuro party has names that would be given by a certain type of player. When playing a games, some people give their characters themed names that follow self-imposed rules. In that sense, meta-wise, the Shuro party is played by a player who names their characters with a plant-based restriction.
Also, since the player likes girls, the party members are all girls, and so on... (laughs).
Hiroi: Oh, I didn't know that!
Kuon: ...While it's fun for myself, I also create characters by asking questions like, "Why is the party mainly made up of women?" or "Why do they all have similar names?"
However, even if I revealed these settings in the story, it wouldn't have made the story any more interesting, so they are merely "settings that only exist in my own mind."
-- What are some specific examples of "settings that you deliberately didn't reveal"?
Hiroi: I still remember when I said, "I want you to depict the elven kingdom in more detail," Kui replied, "That's going too far."
The dwarven country was depicted quite a bit, so I personally thought it could have been shown a little more...
Kui: I felt that if I depicted that, it would limit the reader's imagination.
There are definitely "lines that suggest something might happen," and when it comes to parts that are better left to the reader's imagination, I often choose not to draw them.
Also, even when we present settings that readers think they can just skim through, they often try hard to remember them...
It all started with the manga "Eating soba through your nose."
--Let's go back to the topic a little. How did Ms. Kui and Mr. Hiroi meet?
Hiroi: I think we scouted her.
I saw a short story that Kui had posted on Pixiv and sent him an email asking if I would like to draw a manga. I remember that he had a really funny four-frame manga called "Eating soba noodles through your nose ." It was about a character eating soba noodles through his nose and crying out in pain... I think I was drawn to his drawing ability, which made me feel like "Wow, that looks painful" when I saw it (laughs).
And from that point on, we have come to this point.
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[This may not be the exact comic that Hiroi is talking about, but it's a comic Kui posted on her blog about someone eating soba through their nose.]
Kui: Oh, is that so? Isn't it something like "Shugaku Tenshi" [※4] ?
Hiroi: No, that's not true! The manga about eating soba noodles through the nose was made before "Shingaku Tenshi". By the way, that manga was planned to be published in "Rakugakihon" , but when I asked Kui-san "Can I publish this?", she was very against it...
Kui: No, that's fine, but... I didn't think other people would find it that interesting.
Everyone: (laughs).
Hiroi: But that was more than 10 years ago...
--By the way, was Mr. Hiroi the first publisher to contact you?
Kui: Before that, an editor at East Press had contacted me. I was originally publishing fantasy manga that I had drawn as a hobby on my personal website. I compiled them into a self-published original comic and exhibited it at Comitia, and they asked me, "Would you like to publish this long manga as a book?"
However, after the editor asked around to various people, it seems he was told that "this will be hard to sell"... so the plan was dropped. Instead, it was decided to release a "short story collection" of short manga that had been published at the same time . This is "The Dragon's School is on the Mountain: A Collection of Works by Ryoko Kui" published by East Press.
I was contacted by a few other people as well, but the two people I still keep in contact with are Mr. Hiroi and the editor at East Press.
-- When you went from drawing short stories and web comics to starting a commercial serialization, did you study anything like "how to draw a serialized work"?
Kui: I learned almost everything about how to draw manga from Mr. Hiroi and the editors and writers at Harta .
I had absolutely no understanding of whether panel layout was good or bad, so up until the middle of the serialization, I would rearrange the storyboards one panel at a time, and I would get lectured like "Don't put a panel like this here."
I was also impressed when I was shown original manuscripts by other artists. They look beautiful in print, but the real thing is even more impressive. This is what it means to be good at drawing manga.
It didn't finish as I expected
-- Speaking of "serialization," you mentioned earlier that you initially intended to end it at about volume 5. Did "Dungeon Meshi" continue longer than you had anticipated, Ms. Kui?
Kui: First of all, I didn't really understand what a "serialized" comic meant, so I didn't even know how much of a story I could get done in how many pages. So, I thought I could wrap up the story nicely in about five years, in five volumes.
But I never quite got around to finishing it. It was so hard... (laughs).
Hiroi: To be honest, when I first heard "Volume 5,"I thought to myself, "(Are you kidding me...?)" I didn't say it out loud though (laughs).
--Honestly, even as a reader, around the time of the fight with the Red Dragon in volumes 4 and 5 I was starting to feel like, "Huh? It seems like it's coming to an end soon..."
Kui: From the beginning, my goal was to "defeat the Red Dragon at the halfway point." However, I was supposed to fight the Red Dragon in Volume 4, even though it was supposed to be 5 volumes. So I thought, "Huh? It's not over yet," and I gradually lost interest.
By the time I got to around volume 10, I felt like no matter how much I drew, it would never end. I didn't want to drag it out, but no matter how much I drew, it just never seemed to finish.
Hiroi: Even from an editor's perspective, it seemed like Kui was getting very anxious from around volume 10 onwards.
-- Having finished the long-running serialization of "Dungeon Meshi," did you experience any changes in your mindset?
Kui: I think it was great to have the experience of learning that it would take 10 years to draw a story of this scale. And when I think about my lifespan and how many more works I can draw... it makes me dizzy.
Hiroi: I feel like I'm constantly fainting...
-- Ms. Kui, are there still any works you want to draw in your mind?
Kui: Not that much. But I love drawing manga, so I want to draw a lot. I don't know if I'll have the stamina to continue for another 10 volumes, but I want to continue working as a manga artist somehow.
But maybe... I don't think it will sell that well next time...
Hiroi: Stop! Don't say that!
Everyone: (laughs).
Kui: In that respect, "Dungeon Meshi" sold well, so I was able to draw what I had imagined to the end. Next time, I think it would be better to consider the opposite scenario of "if it doesn't sell" and make it shorter.
That's the next new challenge.
-- In addition to the expectations for your next work, do you feel any pressure?
Kui: In my case, the first collection of short stories I published was fairly well received. For a manga I drew for the first time, that's about it.
That was a relief, but at the same time, I felt that "Ideally, the reputation of my next work will also steadily increase, but there will definitely be ups and downs." If the reputation of the next work is bad, will I be able to continue drawing without getting discouraged? I realized that the "battle with myself" had just begun , and I was terrified when I read the first volume.
What game has cute illustrations, in your opinion?
Kui: This is a completely different topic, but you 've played SaGa Frontier 2 , haven't you? Aren't the pixel art in SaGa Frontier 2 really cute?
--The pixel art in SaGa Frontier 2 is...the best!
Kui: The illustrations in "SaGa Frontier 2" have such exquisite balance... if you try to express that in a picture, you can't reproduce that cuteness. It's like "exquisite head-to-body ratio."
-- In your opinion, Ms. Kui, are there any games that have cute illustrations?
Kui: The first one that comes to mind is definitely SaGa Frontier 2. Also, I still remember how cute the character designs were in Final Fantasy Tactics.
But back in the day, I used to trace characters from FF7 . I thought, "There are so many cool designs in the world..." (laughs).
Hiroi: Nomura (Tetsuya)'s drawings are amazing, aren't they?
Kui: I traced Cloud and Aerith on tracing paper and quietly said to myself, "So cool..." and got really excited. I noticed something while I was working on the "Dungeon Meshi" anime...basically, games and anime are made by many people, aren't they? So I always thought, "Many people must be giving various opinions to make them."
But when I got involved, I realized that one person's power is quite large. This was quite surprising. I thought that there were multiple people who wrote the script and storyboards, and that each person had their own responsibility, but... the power of one person is quite large.
──No matter how much the work is divided up, it's important to have a director or supervisor who brings it all together.
Kui: Yes, in the end, it depends on the power of the person who takes the lead ...
However, at the same time, I think that the division of labor between scriptwriting and storyboarding is something that would never be possible with manga. In the end, you have to create everything in one person's mind, so "bias" inevitably arises. So personally, I don't like the idea of ​​it becoming a "world created in one person's mind."
Hiroi: However, not only in manga but also in novels, the individual author's personality is strongly expressed. I wouldn't go so far as to say "ideology"... but the person's way of thinking is strongly expressed.
Kui: Speaking of which, people who create games alone, such as indie games, are amazing.
It's often said that manga artists "come up with everything, from the art to the story, all by themselves," but I don't think they can compete with independent game creators who create the music, programming, and art all by themselves.
Moreover, even more than manga, no one can give their opinion until the game is completed. If you think about it that way, making a game by yourself is really a "one-man battle." At the same time, what I like about games is that there are quite a few "works that are not made with much consideration for cost" ... I enjoy it a little bit.
-- Do you ever think, "I want to make a game?"
Kui: I once bought RPG Maker , but it ended up being a complete failure... (laughs).
Everyone: (laughs).
Love for "classic RPGs" was a major influence on "Dungeon Meshi"
-- I'd like to ask you, Ms. Kui, since you play a lot of titles on Steam and other platforms, have you ever had any problems playing a game?
Kui: Simply put, a "game that doesn't work" is a problem (laughs).
This sometimes happens with games made by individuals on Steam... they don't have any reviews, so there's no way to deal with it other than contacting them directly. There have been a few times when I've been stuck and wondered, "What should I do?"
Other times, I'll buy a title that just happens to pop up at the top of Steam's rankings. Sometimes I'll play it thinking, "The graphics are kind of cute, so I'll give it a try," only to find that it's incomplete beyond the framework.
--So now people are playing titles that aren't that major.
Kui: Also, when I played Planescape: Torment, which is said to have influenced Disco Elysium.
While playing, I came across a character who was suffering from a terrible curse that made his whole body smell and become sticky. A quest was triggered to ask the NPC who had cast the curse to lift it, but when I asked them to lift the curse, I ended up being cursed with a curse that made me have constant hiccups ...
So when I was walking around the town, the "hiccup" dialogue started popping up all the time. What's more, every time it happened, I would freeze up for about 0.1 seconds. All the dialogue was filled with "hiccups." Anyway, it was a troubling curse.
I had no idea how to deal with this either, so I decided to just kill the NPC who had put the curse on me. The NPC also challenged me by saying, "Maybe if you kill me, the curse will be lifted?", so I tried killing him, but... it didn't lift the curse at all (laughs).
Everyone: (laughs).
Kui: I thought maybe the quest would progress in other places, so I walked around here and there, but the curse was not lifted after all. I was really curious, so I looked back at overseas information exchange thread online, and I found someone had written a lecture that said "You know what happens if you kill an important NPC without thinking about it, right?"
So I realized that this curse can never be lifted again. Even if I wanted to rewind, it was an auto-save, so I had to go back almost to the beginning... I was really... in trouble!
-- But "Planescape: Torment" hits a pretty impressive spot. Was it something that just happened to catch your eye while you were browsing Steam?
Kui: I originally liked games in the same genre as Baldur's Gate, so I think that's how I got into Planescape.
Also, I saw information that a huge amount of text in Planescape was translated by one person... I'm not very good at English, and games like Planescape have a lot of text to begin with, so I'm at a loss if it's not translated into Japanese .
However, when extraordinary people like those who make Planescape use their precious time from their lives to accomplish great things, I feel very grateful.
-- So, Ms. Kui, do you prefer games that are closer to the classics?
Kui: That's right. The first game I played was The Elder Scrolls V: Skyrim, and it was so much fun that I searched for "games similar to Skyrim" and played a lot of the games that came up.
All of them were completely different games from Skyrim, but they were fun. However, I don't like "old games". I think that newer games are generally more polished and well-made.
-- Wizardry, which influenced Dungeon Meshi, is also a classic work.
Kui: When I was a child, I saw my father playing Wizardry V : The Heart of the Maelstrom. As time passed, I remembered that there was a game called Wizardry. The game I played at that time was Wizardry VI: Forbidden Pencil.
I also played Wizardry V , but it was hard to see the map unless I chanted a spell. I was directionally challenged, so even though I had a guidebook at hand, I couldn't progress.
--By the way, were you more interested in making a manga out of "Wizardry" than the tabletop RPG "D&D" ?
Kui: When I was researching fantasy, "D&D" was often mentioned... but I had never even heard of "TRPG" before. First of all, you can't play it without friends, and I was shocked to find out that lots of people have friends they can play with like this...!?
Everyone: (laughs).
Kui: So when I looked up TRPGs on Wikipedia, I couldn't imagine that people actually played this kind of game. I was more confused and thought, "How can people really role-play in front of other people?"
After that, I watched replay videos on YouTube and it was only then that I understood how games like D&D worked.
Games, manga, novels. What is the purpose of all creative works?
-- What was the last game you played?
Kui: Recently I played a school management game called "Let's School." It's made by a Chinese company that also made "My Time at Sandrock."
Hiroi: You really like that kind of game, don't you? (laughs) Oh? Haven't you played "FF7 Rebirth" ?
Kui: I'm thinking about playing the remake of FF7 once it's completed.
Hiroi: No, no, if we don't do it now, we'll never finish it! It'll be a long time before we do it!
--Honestly, I also thought it would take about 10 years for FF7 Rebirth to be released.
Hiroi: I thought it would take about that long too... I really wanted it to be completed while I could still see. So, please do it!
Kui: Once it's finished...I want to play it all at once (laughs).
--Do you and Ms. Kui often talk about games?
Hiroi: Ms. Kui sometimes says, "I want to talk about this game, so I want you to play it." I played "Red Dead Redemption" because of that. Also, a long time ago, Ms. Kui recommended "13 Sentinels: Aegis Rim."
Kui: Whenever there's a game I want to discuss with someone, I always recommend it to Hiroi.
But maybe I haven't been playing games as much lately. Until now, I've been playing games because I thought of it as "for work," but now that the serialization of Dungeon Meshi has ended, I've been playing less games.
Moreover, I'm not the type of person who gets that into one game...I don't generally play through a game in repeated playthroughs, and I'm usually satisfied once I've finished the story.
Hiroi: Then we have to start [a new ] serialization soon.
Everyone: (laughs).
-- I'd like to ask you personally, do you have any "recommended indie games"?
Kui: I highly recommend "Papers, Please" and "Return of the Obra Dinn."
First of all, "Papers, Please" is a simple "spot the difference" game, so I didn't have high expectations at first. But when I played it, I felt like there was a proper "world" to it . Also, I was curious to see how the story continued.
And "Return of the Obra Dinn" had a great atmosphere. There were hints to solving the puzzles if you looked closely, but there was also a good balance of being able to force your way through, and the music and production were cool.
Hiroi: Come to think of it, you read quite a bit of the novel after the serialization ended, didn't you?
Kui: Ah, you mean "1984" by George Orwell? That was good...
I've always thought that creativity isn't necessary for life... It's entertainment, so it's not essential to life. But after reading "1984," I thought, "I guess creativity is necessary after all."
Humans need stories to experience things that should never come true, to prepare for bad things, and to prepare for understanding other people... You might think, "You should have already learned that when you were younger," but I was deeply moved by this realization.
Anyway, I feel that it would be great if people could learn things they didn't know before through this work.
Hiroi: ...Overall, it just felt like we had a fun time talking about games (laughs).
Kui: We just used the interview as an excuse to talk about the game (laughs).
-- No no, thank you very much for sharing your valuable story! (End)
I think I can understand a little bit about being interested in things you hate.
It's easy to analyze "why do you like something?" when you like it, but it's surprisingly difficult to analyze "why do you dislike something?" When you understand the reason, it seems that "why do you dislike it" is often more meaningful.
Perhaps creative works exist in part to help us understand the things we dislike.
I was able to hear a lot of deep "creation stories" that made me think about such things. Also, Ms. Kui is a huge gamer. Mr. Hiroi also likes games quite a bit. Since serious talk and game discussions alternated, the content may have been emotionally confusing. But I feel like "Dungeon Meshi" has a similar atmosphere.
If you haven't read "Dungeon Meshi," please take this opportunity to read it. It depicts a fun adventure. On top of that, it may help you prepare for difficult things that might happen in your life someday. Of course, it's also extremely interesting as a manga. I think it's definitely one of the best "entertainment" of our time.
Why does the body want to live? What does the mind want?
This is because we have a "desire" to pursue what we like and dislike. In fact, "things we dislike" are just as important as "things we like." By understanding our own "likes and dislikes" through creative works and entertainment, humans can prepare for things that happen in their future lives. Food and creative works are equally important for human growth.
...That said, I'm not sure if it has a nice punchline, or maybe not.
To eat. To experience creative works. These are truly the privileges of life. In order to live, we must continue to eat.
Now it's time to eat. What shall we eat today?
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candyskiez · 1 year ago
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so, you've heard shows be recommended because they had gay characters. you don't really know what they're actually about though, and don't know if they'd be something you'd be into and are worried about spoilers. here's spoiler free plot summaries of em!
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The Owl House
The Owl House starts out as a typical teenage girl goes into a fantasy realm story, but with a twist. Actions have consequences. The protagonist is a girl named Luz Noceda, who was being sent to a camp to make her behave normally by her mother after causing too much trouble at school. She ends up finding a place she's always dreamed of: a fantasy world. A world where everyone's so much weirder than she is. And she thinks, maybe if I don't belong out there, maybe people will like me here. Maybe I can be special here.
It's a story about found family, propaganda, erased history, living with disability, religious trauma, and neurodivergence. It's fundamentally a show about people who's brains work differently finding each other and making a family that treats them right. Definitely my favorite of the ones on this list. It's about people who've been oppressed being pissed about it and about finding yourself again after giving up on everyone around you for so long. It's basically a show about being a minority and trying to be understood and to understand yourself in the process. It's about growing up neurodivergent and how isolating it feels and figuring yourself out. It's about repairing broken relationships and parents who fuck up. And it's just. Such a love letter to anyone who was the weird kid in school. It's sad and heartbreaking and also so hopeful, and it's wonderful.
Content warnings: Abuse, Death, Grief, Animal Death, Suicidal thoughts, Vague suicide attempts, Depression, blink and you'll miss it s/h, body horror, religious trauma
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She Ra and the Princesses Of Power
Adora was raised in the Horde since she was a baby, being fed propaganda about how cruel the princesses were. After learning how the horde actually was, though, she defects. But there's one problem. Her best friend, Catra, stays behind. Adora finds a sword that can transform her into She Ra, and might be the key to figuring out who she really is, while Catra takes her place as force captain.
It's a story about abuse, at the end of the day. Adora and Catra were stuck in a golden child and scapegoat dynamic, despite how much they care about each other. This leads to them knowing everything about each other but not understanding it. There's a fundamental disconnect between them, because both of their traumas are completely different. They have complete misconceptions about each other. Even in their initial split, they both have completely different perceptions of what's going on and why the other is upset. It's not a story about magic princesses, it's about the cycle of abuse and what makes it so complicated. Does it have flaws? Yeah. But ultimately I really really enjoy it, and when it does something right it does something RIGHT. Get through season one, it starts kids show-y but it gets very good during later s1.
Content warnings: Abuse (obviously), body horror, gaslighting (and I mean actual gaslighting, not what the Internet thinks gaslighting is), suicide, depression, flashing lights and eyestrain during the finale
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Steven Universe
Steven Universe is a sins of the father story. Steven is the son of the leader of the rebel group The Crystal Gems, who's name was Rose Quartz. He navigates the confusion of being half gem and half human, as well as trying to figure out the mess of the rebellion and what his mother left behind. He's constantly in her shadow, for better or for worse.
It's a story about grief. How it impacts relationships, how it taints history, how it impacts family. It has some definite flaws, but ultimately it's about very flawed people who have lost so many people in their life trying to cope with it. Trying to handle what they lost and trying to adjust to life without them. It's about how expectations fuck a kid up and about agency and just a show about complicated relationships in general, at the end of the day. Also, it has some FANTASTIC music.
Content warnings: Grief, Abuse, body horror, very creepy people I don't know how to tag, heavy allegories for homophobia
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Nimona
Nimona is a story about a guy who gets framed for murder. His name is Ballister Boldheart, a commoner who hoped to become a knight. It seemed everyone was waiting to watch him fail, so it was no surprise when he was the immediate target. Heavily injured and away from the man he loves, he's left alone trying to figure out a way to prove his innocence- until a strange kid comes into his life. This kids name is Nimona, and while he is intent on proving his innocence, she gave up on being anything but a villain a long time ago.
It's about deconstructing the model minority myth, trans rage, propaganda, and with a healthy dose of "FUCK the police".
Content warnings: Heavy injury, on screen suicide attempt, flashing lights
feel free to add more shows! just remember to keep the summaries as spoiler free as you can and add content warnings!
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eveningdawn222 · 8 days ago
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people who act like batman isn't "judge jury and executioner" because he doesn't kill people are like. genuinely so funny to me because. they're very obviously thinking of "executioner" as like. the stereotypical guy with axe who chops people heads off, and not, yknow, the literal definition of the idiom itself, which is about someone who has the ability to judge and then subsequently punish someone unilaterally. which is quite literally what batman does.
he has the ability to decide what is a "crime" to him, he is the one who decides whether people are guilty of those crimes, and he is the one who executes their punishment. the severity of the punishment doesn't matter - he is unaccountable to anyone else, and indeed is allowed to commit as many crimes as needed to reach his arbitrary ideal of "justice."
the ideal of batman is this: a man who is so fundamentally changed by an act of senseless violence that he takes it upon himself to fight back against the rot and corruption in the world. he does this not through political activism, not through ridding himself of his wealth in favor of a greater good, not through community outreach, but through an individualistic fantasy of being a hero.
and you'll say: charlie, but he does do that !!! he donates his money all the time, he funds social programs, hospitals, orphanages, gets people jobs -
and i will say this: so why don't things get better?
because here's the base of it. gotham, at its core, can't get better. no matter what bruce wayne does, there will always be more crime, more villains, more death, more people for batman to beat up in back alleys. because that's what sells.
reoffending rates don't matter in gotham, prison reform doesn't matter in gotham, what actually causes crime doesn't matter in gotham because that doesn't sell books.
and so here it is; dc has unintentionally created a world where batman can't win, but can't be wrong, and where thousands of nameless, faceless, only-created-to-die civilians must be pushed into the meat grinder that is gotham, to fuel bruce wayne's angst and vindicate his constant, tireless, noble fight against the forces of evil.
and then: a new robin, who is poor and who's parents are dead or gone because of this cycle; who is happy go-lucky and hated by editors and fans for being robin, for not being dick grayson, for being poor.
and this robin is written, unintentionally or not, to be angry at the ways in which batman's (the narrative's) idea of justice is detached from its victims. bruce seems perfectly fine to allow countless unnamed women to be at risk from garzonas in his home country, yet robin is the one who is portrayed as irrational and violent.
this robin is not detached from gotham in the way bruce wayne is: this robin is a product of gotham.
(and here's the thing. you can't punch aids. you can't fight a disease with colorful fights and nifty gadgets. and how would robin dying from aids add to batman's story; it would call into question the systemic changes that haven't been made in gotham. how does a child get aids, in batman's city?)
so robin dies, and then bruce (the narrative) spends the next couple of decades blaming it on him. it is jason's fault; he was reckless, he just ran in, he thought it was all a game. if only bruce had seen what was coming, if only he could have known that jason wasn't rich enough or smart enough or liked enough to be robin.
batman gets a little more violent, a little more self destructive. he hurts people more and almost (!!) kills a couple guys. this is bad because it's self destructive and "not who he is." it is not bad because batman should not be able to just beat people up when he's angry.
and then he gets a shiny new robin - who is all the things jason "wasn't": rich and smart and rational and he doesn't put who batman is into question. batman and robin are partners, and jason is a grave and a cautionary tale, and (crucially here) never right.
the joker kills thousands and it doesn't matter because they were written to be killed.
batman beats up thousands and it doesn't matter because they were written to be criminals.
and then jason comes back, and nothing has changed. there is a batman and a (shiny! rich!) robin and the joker kills thousands. (because it sells)
and jason is angry - he has been left unavenged - his death has meant nothing, just as willis' had, just as catherine's had, just as gloria's had, just as -
thousands. ten of thousands. hundreds of thousands. written to be killed.
but one of them gets to come back.
and he is angry - not only at the joker, but at bruce (the narrative) - because why is the joker still alive (when thousands-)
here is the thing - jason todd is right. not because the death penalty is good, not because criminals deserve to die, not because of everything he says -
but because of what he calls into question. why is the joker alive?
because he sells books.
and dc has written a masterful character, through no fault of their own, because jason knows what is wrong, and he knows who is at fault - batman. (the narrative)
so the argument that bruce can't kill because he's not judge jury and executioner; the argument that jason is a cop or that jason is insane or that jason is in the wrong here; they hold no weight.
batman can't kill the joker because the joker sells comic books.
and jason can't kill the joker because the joker sells comic books.
so he will beg and plead and grovel - he will betray everything that is himself, he will forsake his family and his city and kill himself - just so that bruce (the narrative) will let the joker die.
he was condemned to death by an audience, and after he came back he has spent his whole life looking us in the eyes and screaming, asking, pleading; why is the joker still alive?
why are thousands, tens of thousands, hundreds of thousands (the number doesn't matter, see, because they're just a number. not people. not real.) why are we expendable for his story? why did i have to die just for nothing to change?
and the answer is money. and the answer is the batman can never be wrong. and the answer is shitty writing. and the answer is -
nothing jason can ever change.
which is the worst of it all. he is a victim with no power, and no one else in the world can see it. he is raging and crying and screaming at his father and his writers and you - and it doesn't matter. jason doesn't matter. and he knows it.
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ventique18 · 2 months ago
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JP fans drawing Malleus' family be like "Damn we don't know what Raverne looks like so we have to draw him as an anonymous person without a face 😩" **Draws him with Crowley's hairstyle
We're all just waiting for the reveal atp.
And also anyway I think it's good that this particular plot twist, if it were to happen, has such a terrible context what with him being absent in everything and Lilia being there in his stead.
Twst has always been tackling relatable issues in their stories and giving them the less typical, but more realistic conclusion. There are so many children who grow up with an absentee parent. I think this will be a good chance to put this issue in the spotlight along with excuses, how every person involved feels, how valid each of their feelings are, and a moral lesson that's not just the starry-eyed "he's still your father, you came from him and that's the only truth in the world you cannot change. He's your father."
Because Malleus also has Lilia who he didn't give him life, but kept him alive. So how would "Raverne" catch up to that? What would he do to atone from now on?
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misteria247 · 3 months ago
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So I'm going to ramble a bit cuz I've been noticing that there's a lot of split opinions on Timmy Turner that rage from people adoring him flaws and all to people thinking that he's a little shit. So I decided to throw in my thoughts cuz it's been awhile since I've analyzed a character and I've got some thoughts fam lol. Please don't take this personally cuz this is just my opinion.
I think one of the main reasons why Timmy gets such a mixed reaction from fans is because a lot of his actual story is played like a sitcom. It's not placed in a more serious way, though there are moments where it is, it's quickly glossed over. If you take away the sitcom setting and the attempts of comedy and whatnot you actually get a rather horrible reality for this 10 year old boy. And with it suddenly a lot of his actions and attitude makes a lot more sense.
Timmy when introduced is a 10 year old. He's a child but he's also old enough to know the basics of right and wrong. Much like any kid. He gets his fairy godparents, Cosmo and Wanda because he was deemed to be a child in need of help. This whole scenario is played for laughs and whatnot but like, Timmy's life is actually horrid. He's abused by his babysitter, is tormented by school bullies, is essentially harassed by his teacher and is neglected by his own parents. This is his every day life, from the moment he was old enough to understand this was what he was exposed to and forced to accept. In a way Timmy was forced to grow up a bit faster because of it but not to a point where he completely lost the magic of childhood. When you think about this in a more serious way, things start to click together more.
Timmy's behavior when he gets snappy or creates mischief is a way to get attention from his parents. It's not a good kind but it's something. Or when he acts cold and selfishly, while it could be chalked up to being a kid, I could also argue that he might have actually learned it. Cause who else in his life puts their wants and desires before others? Who else doesn't think about the consequences of their actions and how it'd effect others? Who else ignores other people's thoughts and feelings when it comes to things?
His parents.
Timmy's parents do this shit constantly. From leaving him with abusive babysitters, to not really interacting with him, to making jabs about how their dreams died when he was born to a bunch of other shitty things. They forget to feed him and always criticize him, they're always jumping at the chance to essentially get away from him. All these things are things Timmy's witnessed and has been on the receiving end of for a decade. And never once does his parents really suffer any consequences. It's a known fact that children watch their parents and absorb information from it. Timmy's behaviors can very well be behaviors he unintentionally learned from them. Which is so sad because whenever Timmy's not acting like this, it's quite clear that he's actually incredibly different.
It becomes clear that Timmy's actually incredibly kind.
There's so many moments where he shows his kindness. From lending Cosmo and Wanda to Tootie, to helping fairies in Fairy World to literally giving his fairies the baby they always wanted to saving the whole world several times with little hesitation. Timmy at his core is a kind boy, but due to his home life and its constant reminders of the people in his life not wanting him. (Hell there was a whole ass episode about the world being better if he hadn't been born, like can you imagine that, it's fucking awful-). So in a way Timmy hides that kindness and rarely shows it because of these things.
Which is why Cosmo and Wanda and eventually Peri are so fucking important.
Cosmo and Wanda from the very beginning where different from everyone else. These fairies while granting some reckless and dangerous wishes, have always had Timmy's best interests in mind. Cosmo and Wanda are the positive influences that Timmy desperately needs, the adults that he actually needs to help encourage and push him towards the right direction. Cosmo and Wanda are always in Timmy's corner, even when he's made a mistake, and are always there to catch him and remind him that he's loved and wanted. In one episode where Timmy sneaks into his godparents castle, at the end when they're putting the picture of Maryann back into the hall of infamy, Timmy's first reaction is to apologize and believe that because he'd made this one mistake that he'd end up there with the other bad kids. Only to immediately be told no, baffling Wanda and Cosmo with the very idea of it.
It's things like this that help Timmy grow and feel comfortable with making mistakes. Cuz what he thought isn't exactly a normal thing. They help Timmy in so many ways and grow to love him as their very own cuz when Timmy allows himself to be well himself he's a rather endearing kid. It's no surprise they get so attached.
There's a lot of other things that I've got in my noggin but I just wanted to say these things for the time being. Maybe I'll update on this later lol.
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hvaneyflowers · 1 year ago
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Family *******
Fernando Alonso x femreader! family!
Instagram au | Part 2
Fernando and y/n have been married for 10 years, and for the last 9 years, y/n has been fighting against cancer. Because of this, they can't have children on their own, so they decided to adopt.
***************
yourusername
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liked by fernandoalo_oficial, astonmartinf1, and 400.634 more.
yourusername: First time flying for Matías! ✈️
view all 400 comments.
username55: So, it means we're seeing Matias in the paddock this weekend?
username33: I hope so! I'm dying to meet him!
charles_leclerc: YES! Little Alonso is coming! I'll have his gift prepared!
astonmartinf1: Can't wait to meet our new crew member!
carmenmmundt: yeah!!!!
username65: Do you think Nico's daughter will be there? I heard he is a little bit jealous hahaha
username910: What about K-Mag's daughter? Or Kelly's daughter? Hahaha username1938: a grid of little babies! I love it!
yourusername
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liked by fernandoalo_oficial, f1, charles_leclerc, and 500.000 more.
tagged: fernandoalo_oficial, f1, astonmartinf1, charles_leclerc, lewishamilton
yourusername: First race ever! Matias enjoyed every second of it and was very surprised to find out his new dad was a superstar! Thank you astonmartinf1 and f1 for making this a very special moment for my baby. Also, thank you lewishamilton and charles_leclerc for the gifts! Matias loved them, but he named them lewusoso and charlitosrojo (lewusbear and charlitosred) ❤️🛣️
view all 500 comments.
fernandoalo_oficial: the best fan! Mi pequeño! (my little boy)
yourusername: Fan number 1! I'm number 2 now hahaha fernandoalo_oficial: In my heart, there's enough space for both of you being number 1❤️ yourusername: ❤️
username124: OMG! Look at that cute pie!! He's too cute!
username57: I don't know which is cuter., little Nandito or Lewis and Charles' teddy bears?
username78: Don't forget the names he chose for them!
lewishamilton: what a little boy you have! He's amazing! Very happy for you! Roscoe loved him and me too, he's incredible. Bring him back anytime! pss. I love my new name, I think I'm going to change my real name for that one 😉
charles_leclerc: LOVED THAT LITTLE KID!!! HE'S TOO CUTE AND THE WAY HE PRONUNCED MY NAME!!!
astonmartinf1: Loved having little Matias aka future World Champion in our garage! Looking for seeing him around more!
f1: Future world champion in the making! Come back anytime!
danielricciardo: He's too cute! I hope he loved my giraffe!
yourusername: Believe me, he adored it! It's name is Dani. danielricciardo: cool!
username23: I want to know what the whole grid gifted him!! @.yourusername make a post with all the presents!
username98: Yes! I'm dying to know!!!
landonorris: my gift was the best! 😚
carlossainz55: shut up!
yourusername
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liked by landonorris, jensonbutton, kimimatiasraikkone, and 600.00 more.
yourusername: Because you asked for it! Here are the gifts my baby received from the whole grid, and some more! Thank you for all!! pss. Landonorris Matias crashed the car the first time he used it, sorry.
view all 600 comments.
landonorris: NOOOOO!
carlossainz55: I told ya! hahaha, he's too young to know how to drive! charles_lecler: and that's why a teddy bear was a good idea! alex_albon: and cars, too.
estebanocon: glad he loved the horse!
username44: OMG! Little Matias received so many things! He's so lucky!
username89: imagine going from being a little kid with nothing in the world to having Fernando Alonso and y/n y/ln as parents and the entire F1 grid as uncles? So happy for this little one! username788: he deserves the world!!
kimimatiasraikkonen: So happy for you guys! And glad little Matias loved my gift. Bring him to meet Mintu and the kids anytime!
yourusername: He adored it, but Fernando... he's another story. Anyway, we're hoping for him to meet your kids and Mintu! fernandoalo_oficial: I hate you Kimi. You, and Kevin. Why did you gift him musical toys? He never stops playing them! NEVER. kevinmagnussen: welcome to fatherhood, Fernando. Believe me, you'll get used to it. kimimatiasraikkonen: I second that. maxverstappen1: me too.
username990: I'm jealous of a 4-year-old boy! I can't believe it!
username787: I know! Me too!
fernandoalo_oficial
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liked by yourusername, astonmartinf1, and 1M more.
tagged: yourusername
fernandoalo_oficial: first date night since becoming mom and dad! Missing our little boy made us end the night very early. Love you nena!
view all 1000 comments.
yourusername: Te amo mi amor!
fernandoalo_oficial: yo te amo más!
yukitsunoda0511: I need a girlfriend, ASAP!
danielricciardo: don't worry little man, I'll help you! yukitsunoda0511: no way! yourusername: don't worry Yuki. I'm sure you'll find the correct one, just be patient. When you find her, you'll know! yukitsunoda0511: ❤️
username88: couple goals!!!
username919: @.yourusername always so sexy!!!
username7188: Fernando has good taste!
username819: power couple!!
username189: Both of them are so good-looking! I hope they'll never break up!
username919: If that happens, I'd never believe in love again!
carlossainz55: a beautiful young woman... and Fernando.
yourusername: Oh, come on! I'm 32! landonorris: you look like a 20-year-old schoolgirl next to Nando! yourusername: come on, gusy! He isn't so old! He's just... 50? fernandoalo_oficial: I'M NOT 50! NEITHER OLD! landonorris: yes, you are. carlossainz55: Yes, you are. You were my idol when I was young, now, I compete against you... do your math, old man! yourusername: OMG! I'D FORGOTTEN THAT! Yes, you're old, baby. fernandoalo_oficial: That's not what you say when I'm on top of you, nena. 😉 landonorris: 😮 carlossainz55: 😮 yourusername: I don't know what you're talking about. fernandoalo_oficial: oh, really? I recall last Sunday when you were screaming my name, "Oh, Nando, please, more, more!" landonorris: 😮 carlossainz55: 😮 charles_leclerc: 😮 danielricciardo: 😮 yukitsunoda0511: 😮 maxverstappen1: 😮 yourusername: well, I need to remember... Do you want to help me remember? 😏 fernandoalo_oficial: of course, nena! I'm heading to the bedroom! roscoelovescoco: 😮
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gunsandspaceships · 3 months ago
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About HP fandom and JKR
Hate is trending these days, isn't it? First, I want to state my position on JKR: I am a trans guy and I support trans women. To me, trans women are women. Period. I also fully support women's rights. But I do not support extreme views. Any extreme views. I do not support views or actions that are intended to harm people. Thus I do not support JKR's views on transgender women. I also do not support the views of people who hate J.K. Rowling just because of her views. I hope everything is clear with this.
Nobody is perfect. We are biological creatures. Look at our internal organs - it's gross. Why do we think that our inner worlds are better? Each of us has "good" and "bad" sides. JKR has a thing for transgender women, but she helps people with multiple sclerosis. To hate her and wish the worst for her is to hate those people who benefited from her charity. Better wish her understanding of the problems of transgender women. Sometimes people change for the better.
Next. What people have created throughout history is unique and important. We produce what no one else in the world can. No, not only plastic. We produce culture. We create stories. We produce art. We create lives. We live in a multiverse of fictional worlds that we have created for ourselves and for other people. Every one of them is valuable. Losing any of them is a tragedy because each one is unique and impacts other stories, even if sometimes it's not obvious.
Most people before us were homophobic, transphobic, nationalistic, treated women like property and animals like things without feelings. Some of them owned slaves and killed other people. But we all live in the world they created. With all its good and bad. Many of our parents are transphobic and homophobic, but they created us. Many writers, artists, scientists, philosophers, etc. held views that are problematic by modern standards. But they have shaped human literature, art, science and philosophy. Now all of it is ours to enrich with our own stories. We do not start from scratch - we stand on their shoulders.
JKR created Harry Potter fandom. But Harry Potter fandom is not only JKR. It's not her views on trans women. It's much more than that. It's the story she told, and millions of other stories. Including stories of transgender women. I'm sure there are fanfics written by them and fan art drawn by them in the fandom. Do you hate them too?
What you, cancel culture guys, want is to erase human history. Thus destroying the foundation of the present. And ultimately putting an end to the future. Censor all the inconvenient moments. Close eyes, shut mouths, put earplugs in ears. Burn books. Remove all inconvenient people. Witch hunters did the same. Nazi did the same. I know who you are. The worst enemy of humankind.
HP fandom - don't let cancel "culture" discourage you. Don't let it destroy worlds. Live and create.
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such-expensive-mistakes · 1 year ago
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Superpham AU (part 6)
Masterpost
Lois prides herself at being good at rolling with the unexpected. Unfortunately, all of her experience with aliens and supervillains and magic has not prepared her for Danny.
Danny has a disconcerting habit of dropping disturbing or traumatizing information in an off-hand way, seeming to not even realize the implications of his own words. It started with what he said about the dimension he'd grown up in discriminating against people with powers, then with what he'd said about the red son and the lack of superheroes, but it just keeps happening.
Lois tries not to call attention to it, because she prefers it to the alternative, which is Danny shutting himself up in his room and refusing to talk to any of them.
Lex Luthor is on the nightly news-- as he so often is-- and Lois has to explain the man's many crimes to Danny. (No, Jon, it is not a rant.)
"Oh," Danny says. "He sounds like Vlad."
"Vlad?" Lois asks.
"Yeah, Vlad Masters. He's my godfather. He's a total fruitloop who wanted to marry my mom and make me his son."
Lois carefully does not react. She wants Danny to tell her things. She wants to know what his life was like when she wasn't in it. "That sounds..."
"Yeah, he tried to clone me. Well, I guess he succeeded, but none of them were stable except for Ellie, and she wasn't really that stable to begin with."
"Ellie?"
"Yeah, short for Danielle. She went by Dani-with-an-I for a while, but she decided she wanted her own name."
That is not the part Lois was looking for clarification on. She goes with it anyway. "Tell me about her," Lois says, and tries not to be concerned about Danny’s descriptions of a teenage girl who apparently lives and travels on her own because she doesn't like to be stuck in one place. Ellie doesn't even get the full benefit of being quarter Kryptonian, living in a world with a red sun.
The four of them are sitting down to dinner-- pizza again; one of them should probably cook sometime this week, but Lois and Clark are both on deadlines-- when Clark asks Danny more about his adoptive family, the ones he grew up with.
He looks sad, the way he always does whenever his adoptive parents come up.   Lois can hardly blame him, when he lost them in such a sudden and traumatic way.  
"They're scientists," Danny says.  "Or they were.  They studied, um, the Ghost Zone and the things that live there.  They didn't really understand it at first-- they thought all the-- um, everything from there was evil and needed to be killed, but they learned they were wrong eventually."
Lois meets Clark's eyes and knows he is as concerned about what happened before that 'eventually' as she is.  Still, neither of them comment, not wanting Danny to clam up again..
Jon, however, has no such reservations.  "That's really messed up."
Danny shrugs.  "Yeah, kind of.  They came around, though.  And I think they blamed themselves for how bad the GIW got because they were the ones who designed the weapons."
"The GIW?" Lois asks, instead of what she really wants to know, which is: Your adoptive parents designed weapons to be used against beings from another dimension??? Did they know what you were? 
"Guys in White," Danny says.  "I don't think that was their real name, but they were from the government."
"Your parents built weapons for them?" Clark asks, his tone deceptively light.  "I thought they were scientists."
"They dabbled in a lot of things.  But they were fantastic engineers."  Danny segues into a story about some of the modifications his adoptive parents made to their car, which is a topic only slightly better for Lois's heart.
Later that night, Lois is sitting in bed, checking her emails on her phone, when Clark sits down next to her and turns on the white noise machine they keep on the nightstand.  (It's the only way to have private conversations when your child-- children-- have super-hearing.)
"I'm concerned about Danny," he says.
"No shit."  The more Danny tells them about the dimension he grew up in, the more Lois hates it.  "But there's nothing we can do now except be there for him."
"I know people who have traveled across dimensions, you know," Clark says.  "I could always ask for a favor."
"You won't," Lois says.  "Because if you do, I'm going to end up committing felonies in another dimension."  
Clark smiles humorlessly. "What makes you think I wouldn't be there with you?"
"Because you're a better person than I am."  Clark never believes her when she says that, but it's true.  Clark is a fundamentally good person.  Lois tries to be a good person, but there's a reason she's not a superhero.  
-----
Kon intended to stop by Metropolis several days ago.  Or at least call Clark back.  But he’d gotten sidetracked by an earthquake in Southeast Asia, and then by Dr Light causing problems in California.  
He gets a few hours of sleep back in Smallville, then remembers that he’d planned on dropping by Metropolis and meeting Danny days before.  He walks the last few blocks to Lois and Clark’s house— flying would be way too noticeable in their neighborhood— and lets himself in.  He walks up to the living room and spots Lois there, furiously typing on her laptop.  
Kon is man enough to admit, at least within his own head, that Lois kind of intimidates him. Sure, Clark is physically stronger, but there’s an intensity to Lois that Clark lacks.  She glances up at Kon, and even though she’s smiling, he still feels pinned under her gaze.  
Kon shifts uncomfortably, reminds himself that unless he turns into a corrupt businessman or something, he’s not actually in danger from Lois Lane.  
“You here to see Danny?” she asks.
“Yeah.”  Kon shoves his hands in his jacket pockets.  “I figured I should probably meet him.”
“He’s in his room,” Lois says.  “He’s not… It’s not a good day, but maybe he’ll talk to you.  He hasn’t exactly gotten the chance to be around anyone his own age since he showed up.”
Kon knocks on the door to Danny’s room.  
“Come in,” a voice calls from inside.
Kon’s first thought is that he looks more like Clark than Danny does.  Stupid; of course he does.  He’s Clark’s clone.  But then, Jon resembles Clark almost as strongly as Kon does, so maybe it wasn’t a completely stupid thought.
Danny is sprawled on his stomach across his bed, phone in his hand.  There’s a video playing on it— someone talking about the history of the Justice League— but he’s ignoring it, watching Kon with a wary expression.  The room is still as bland as it ever was; other than the clothes tossed haphazardly on the floor, there’s no sign a teenage boy lives here.
“I’m guessing you’re Kon?” 
“That’s me.”  They stare at each other awkwardly for a moment.  
“Have you actually seen any of Metropolis, or have you just been hanging out in here?” Kon asks.
“Lois took me shopping for some stuff,” Danny says.
“Okay, no,” Kon says.  “You have got to get out of this house.”  
“You don’t even live in Metropolis,” Danny says.  
Kon shrugs. “Doesn’t matter; I’ve spent more time here than you.” There’s an old-school arcade he’s been to a handful of times, and a couple of places to eat.  Anything has got to be better than Danny hanging out and brooding in this sad bedroom by himself.
It's a warm day outside.  The sun shines down on the two of them as they walk in near-silence toward downtown.  The awkward silence doesn't quite break until they're at the arcade, competing on an old racing game.  
"I don't think we have this one in my dimension.  The other dimension.  Whatever."  Danny says.
"Yeah?"  Kon speeds ahead of Danny in the game, just in time to cross the finish line.  Danny groans.
"Yeah, but this world doesn't seem to have Doomed, either," Danny says as they start another race.  "There's a lot of little differences like that."
"That's gotta be weird," Kon says.  
"Yeah, Clark kind of freaked out when I told him the sun there was red."
Yeah, Kon can see why.  They talk more as they play more video games, and Danny tells Kon about his friends and what they'd do when they were hanging out in his hometown of Amity Park.  The main people he talks about are his best friends, Sam and Tucker, and his older sister, Jazz, but he mentions a few others.  
"Wait, who is Ellie again?" Kon asks, after Danny shares a story about a prank she pulled on another kid at Danny's school.  They've left the arcade, and are hanging out at the diner a few blocks away.  It's not the coolest place-- in fact, it looks like a grandmother decorated it-- but Clark introduced Kon to it, and it has great food.
"Oh, I didn't tell you?" Danny asks.  "She's my clone."
Kon chokes a little on his soda.  "You have a clone?"
-----
Danny is probably being paranoid.
Scratch that, he's definitely being paranoid. Lois and Clark have been nothing but nice, and they're clearly used to weird things happening. Like, even aside from the whole alien superhero thing, Lois just saw a kid fall out of a portal and decided to help?  Plus, Clark is an actual superhero.  
Even his— the Fentons came around on the whole “ghost powers” thing.  Eventually.  But he’s gotten used to hiding, to trying to blend in.  
(And what had them accepting him done for them in the end?  They’re dead, the GIW killed them.)
He’d rather hide than suddenly discover that Lois and Clark aren’t cool with their long-lost son being half dead.
Some of his powers he can pass off as Kryptonian— super strength, flight, enhanced senses.  He knows Lois saw his ghost form, and though she hasn’t asked about it, he’s pretty sure it’s just a matter of time.  
These thoughts circle through his mind over and over, only leaving him temporarily when he’s hanging out with the Lane-Kents.  
His bio family.  
That’s not much better, though; there’s a sadness in Lois and Clark’s eyes whenever they look at him, although they try to hide it.  Jon just a kid, and clearly doesn’t know what to make of the whole situation.  Lois keeps saying they are going to introduce him to more people, especially people his own age, but Danny shies away from that.  He doesn’t want to meet more people.  He doesn’t want to get comfortable here.
Still, he’s glad he came out with Kon.  An afternoon of videogames and greasy food hasn’t solved any of his problems, but it’s a nice break, and Kon has already promised to introduce Danny to his friends— a whole team of teenage superheroes.
“I can’t get over how many heroes there are here,” Danny says.  “Like, why do you even need that many?”  Sure, it would have been nice to have some more backup when he was Phantom, but in this world there seems to be at least one superhero for every major city, plus some extra.
Kon shrugs. “Natural disasters, alien invasions, supervillains, street crime… No one can handle all of it.”
Out of all the things he’s encountered so far in this dimension, this might be Danny’s favorite.  Even more than the proven existence of aliens.  Back home, Amity Park needed Phantom, even if they hated him.  But the world here doesn’t need Phantom.  
It’s kind of freeing, and Danny hates it.  He doesn’t want to like anything about this dimension more than his own.  
Would it really be that bad?  You might be stuck here forever, a little voice inside his head whispers.  
He ignores it.
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wellofdean · 1 month ago
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So...thinking about Dean and Jack...
Jack is not a child. He is NEW, but he is a cosmic being of unknowable power who was cognizant enough in the womb to save Kelly because he was still using her body as an incubator, and to show Cas a manipulative, glorious vision of his future actions specifically as they relate to Cas's desires. When he is born, he speaks English and understands peril, has the physical strength and angelic power to defend himself. He doesn't understand the world, but he is a VERY fast learner. There are a lot of ways in which children are vulnerable and need protection that simply do not apply to Jack at all. He is not a baby, physically or mentally.
Where Jack is vulnerable is in his sense of self and his identity. He is emotionally and spiritually vulnerable, and he is vulnerable to manipulation. From the first time Sam talks to him, he is asking Jack if he can re-open the rift, and Sam DOES want to use him. I don't blame Sam for that, it's a perfectly logical thing to want. Sam believes Mary might still be alive, and he wants to use Jack to go see, and hell, maybe as a weapon, too. Sam needs to believe that Jack can be good and useful to them, and he is not really honest with Jack at first. Dean is right about that.
Dean, though? Dean is completely, 100% honest with Jack in every interaction, no matter how ugly the truth. He tells Jack exactly what he thinks and feels. He has a very reasonable reaction to Jack as a still-unknown cosmic power, and Dean quite reasonably sees him as the reason Cas is dead. Dean is emotional and grieving, but he is honest. Later, as he comes to see Jack as something other than a threat, he is kind to Jack while still being honest. When he comes to love Jack, he loves him honestly. He never lies or manipulates Jack even one time until they lure him into the mal'ak box, and when they talk him into it, Dean can barely look at Jack and makes Sam do the talking, because he really just can't. Lie. To. Jack.
Jack emulates, loves and respects Dean. When Jack thinks Dean has to kill him, he understands and accepts it because he trusts Dean. I think Jack looks to Dean for an honest, clear-eyed assessment of his situation. Cas is blinded by love, Sam is more interested in utility, and Dean is being forced to sacrifice Jack, who has become his and Cas's son -- his family. If Dean can do it, Jack is willing to submit, and then DEAN CAN'T DO IT.
it makes no sense to me to apply real-world child/parent roles to them, to compare Dean with John, who was raising human children, or to think of Jack as an actual human child, and I don't blame Dean for any of it. Dean is so emotionally compromised in so many different ways and I think there is a widespread tendency to begrudge Dean his legitimate feelings when they aren't comfortable, and to apply reality-based roles to these characters who are not at all living normal lives. When it comes down to it, Dean STILL loves Jack (and Cas!) too much to kill Jack or to lie to him, even after Jack oopsie-daisy kills Mary in a moment of uncontrolled panic and has no soul and can't tell right from wrong, and can't even feel remorse. Jack is legitimately dangerous, and Dean is not wrong to try to contain that.
And, by the end of the story, when Dean is saying Jack is not family, not like Cas and Sam are, Dean has lost his compass, and we know that because he also deceives Amara, and tries to kill Sam. Dean is truly in error in those scenes, and doing the wrong things, and seriously, Dean is so good, so self-sacrificing, so full of love that I am able to forgive him a moment of error at the climax of his existential crisis. By that time, Jack is a complex character who is as heavy with grief and guilt as Dean is, and who feels the weight of the world, like Dean does, and who understands Dean.
Is Dean perfect? No. Is Jack a child? No.
I'm just going to say it: I think Dean was a good father to Jack, because what Jack needed more than anything else was honest information about who he was, what threat he posed, who loved him, and HOW to love, so that he could decide who he was and what he wants to be.
He got that from Dean.
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a-book-of-creatures · 1 year ago
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And since I just reposted something about Animorphs, here's more required reading - K. A. Applegate's letter to the fans after the series ended. Removing spoilers just in case because you need to go out there and read every one of the 60 or so books.
Dear Animorphs Readers: Quite a number of people seem to be annoyed by the final chapter in the Animorphs story. There are a lot of complaints that [spoilers]. That there was no grand, final fight-to-end-all-fights. That there was no happy celebration. And everyone is mad about the cliffhanger ending. So I thought I'd respond. Animorphs was always a war story. Wars don't end happily. Not ever. Often relationships that were central during war, dissolve during peace. Some people who were brave and fearless in war are unable to handle peace, feel disconnected and confused. Other times people in war make the move to peace very easily. Always people die in wars. And always people are left shattered by the loss of loved ones. That's what happens, so that's what I wrote. [spoilers] That doesn't by any means cover everything that happens in a war, but it's a start. Here's what doesn't happen in war: there are no wondrous, climactic battles that leave the good guys standing tall and the bad guys lying in the dirt. Life isn't a World Wrestling Federation Smackdown. Even the people who win a war, who survive and come out the other side with the conviction that they have done something brave and necessary, don't do a lot of celebrating. There's very little chanting of 'we're number one' among people who've personally experienced war. I'm just a writer, and my main goal was always to entertain. But I've never let Animorphs turn into just another painless video game version of war, and I wasn't going to do it at the end. I've spent 60 books telling a strange, fanciful war story, sometimes very seriously, sometimes more tongue-in-cheek. I've written a lot of action and a lot of humor and a lot of sheer nonsense. But I have also, again and again, challenged readers to think about what they were reading. To think about the right and wrong, not just the who-beat-who. And to tell you the truth I'm a little shocked that so many readers seemed to believe I'd wrap it all up with a lot of high-fiving and backslapping. Wars very often end, sad to say, just as ours did: with a nearly seamless transition to another war. So, you don't like the way our little fictional war came out? You don't like [spoilers]? You don't like that one war simply led to another? Fine. Pretty soon you'll all be of voting age, and of draft age. So when someone proposes a war, remember that even the most necessary wars, even the rare wars where the lines of good and evil are clear and clean, end with a lot of people dead, a lot of people crippled, and a lot of orphans, widows and grieving parents. If you're mad at me because that's what you have to take away from Animorphs, too bad. I couldn't have written it any other way and remained true to the respect I have always felt for Animorphs readers. K.A. Applegate
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starcurtain · 8 months ago
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Interpreting Aventurine's Situation
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(HSR 2.1 spoilers, watch out!) I think one of my favorite things to come out of Penacony is that the plot has left us with two completely opposite but equally valid interpretations of Aventurine's character. Is he a chosen child or just a "lucky" dog? The story leaves the door wide open for both possibilities.
Under a read more for space:
One Interpretation: Unfortunately for Him, Aventurine is Actually Blessed by an Aeon
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If you work from the assumption that the Avgin mythology is correct, and Gaiathra Triclops is actually real (possibly a minor aeon of an unknown path or Ena, if you're on that train), then it's entirely possible, in game, that Aventurine has been blessed by a goddess to the point that he functionally cannot lose any gamble he makes. The odds are, literally, ever in his favor. In this interpretation, it doesn't matter how many gambles he takes with his life as the chip because he will always succeed. Despite how risky his behavior looks to everyone else, he's actually been perfectly safe all along.
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But this is especially tragic because it means that, despite his mother's and sister's belief that his blessing will help everyone in their tribe, Aventurine's blessing has only ever extended to himself. He's not an omen of good fortune for his people. His luck was never going to protect his parents, sister, or friends. The goddess of the Avgin chose just one person and left the rest of her people to die.
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This is where Aventurine's doubts stem from. He asks repeatedly: If the goddess can bless people, then why is life so miserable for the Avgin? Why do they have to live in pain, suffering, fear, and abject poverty if she could make them lucky enough to thrive? Why do people live if it's just going to be horrible?
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(To be honest, I don't think this is out of line for the behavior we've seen of aeons so far. Even with aeons like Yaoshi, described as gentle and benevolent, with no intention to cause harm, their gifts often create horror in the human world.)
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Aventurine's hands still tremble when he bets. He doesn't really believe he's blessed and still expects his own downfall at every turn--but it's never going to come because he is one of the few human beings in the entire universe with the direct favor of an aeon. Even Ratio, a skeptical, evidence-based genius, seems to think this might be the case.
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(Choosing the Chinese because the text is a little clearer than the English, but basically: "This guy always has a way of dragging himself up out of the abyss, which can't be explained by just 'good luck.' Everyone is waiting to see him fail... Maybe even he's waiting too. But as time passed, I couldn't help but wonder: Will that day really come?")
This means Aventurine has lived a life of fear and uncertainty for nothing. He's spent his entire life awaiting a failure and painful death that will never come. He can't recognize the love of his own goddess nor trust in the faith of his own family.
The central question of this interpretation becomes "What does it mean for a single human to be favored by an aeon?" Can Aventurine really be called lucky after losing every single thing that has meaning in his life--all because an aeon chose him and only him? Should that be called a blessing or a curse?
The Opposite Interpretation: Aventurine Isn't Lucky At All, He's Just Skilled
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On the other hand, the story leaves the door open to interpret Aventurine's situation in the complete opposite manner too. If, as the IPC seems to think, Gaiathra Triclops isn't real and Aventurine isn't blessed at all, then that means every single risk Aventurine has taken has actually been life-threatening--and that every single achievement he's reached has been by his own merits alone.
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If Gaiathra's blessing isn't real, then Aventurine's life becomes one long self-run psyop: Everyone tells him he's blessed, he's lucky, he's favored--so young Kakavasha starts gambling early. Banking on this idea that he's favored, that he's chosen, he starts paying attention, he learns the tricks of the trade, figures out how to slip cards up his sleeves, how to word things just right so people will take his bait--he practices, practices, practices, until he can spot winning odds a mile away, until he can predict every possible outcome, until he's seen it all before.
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In this situation, every single gamble he's ever made or will make carries a very, very real risk of failure--but Aventurine continues to succeed because he's just that quick-witted, just that aware, just that good at reading people. (He's been doing it for so much longer than everyone else he meets, after all.) He is the gambler extraordinaire, the archetypal charming rogue who can squirm his way out of any tight spot he gets into, time and time again.
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He fears every gamble he makes because he has good reason to--there's literally never any guarantee that he will succeed, and he's constantly just flipping a coin to see what outcome he'll get. His personal skill and quick wit continue to turn things in his favor, but it's inevitable that one day he'll meet a situation that outwits him, a gamble where only a supernatural force could have saved him. And if you take this second interpretation, Gaiathra isn't real, so there won't be one.
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This story choice would be interesting because it implies a greater degree of responsibility for everything that happens. If it's Aventurine's own quick wit and skill that continually save him, shouldn't he be able to help others with that skill? Shouldn't he have been able to help himself? How was he able to save himself from death but not from slavery? If it was skill, not luck, all along, then who do you blame for all the misery he still experienced?
This interpretation leads to greater questions of self-doubt and anxiety: Is it actual skill or just sheer dumb luck? Does Aventurine have what it takes mentally, psychologically, emotionally, and even physically to always come out on top by his own merits, or is he just the benefit of the wheel of fortune--statistically speaking, a one in a million chance still has to come through for that one, right? And when it all comes crumbling down eventually, will he have only himself to blame?
A Life of Uncertainty
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The story doesn't actually give us any firm indication whether Gaiathra is real or not, or--even if she is real--if Aventurine is actually genuinely blessed. We just don't know, as players.
And Aventurine doesn't know either.
His faith in the goddess of the Avgin is shaky. He seems to want to believe and hold on to his people's mythology, but he has valid doubts that a goddess would choose to bless one person while leaving everyone else to suffer.
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Is he the chosen of an aeon? And if he isn't chosen, then what meaning does any of it have? Is he just unbelievably skilled? Has he merely been lucky up to now? When will this blessing or luck or skill finally fail him?
Aventurine's most defining character trait is the extreme uncertainty that has plagued his whole life. What is true? What should he believe? Is he blessed or cursed? Does he have the talent to back up his massive boasts? Should others put any faith in him--should he put any faith in himself? Should he cling to his people's beliefs or reject the goddess that left him the sole survivor of a cultural extinction?
He can't trust anything. He can't trust his family's faith; he can't trust that he's actually a "chosen one" (because how could he chosen and his family be left to die?). He can't even trust that he's lucky because maybe it was just the years of suffering practice he put in. Then again, he can't trust in his own skill because maybe he's just blessed?
Which is it? Which is it? Which is it?
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Nothing is certain. Nothing can be taken for granted. Nothing can be proven empirically true or false. There are no guarantees for Aventurine.
Every single thing in his life is a gamble, and none of that is his fault.
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What an amazing character. What a great story. Thank you for the treat, Hoyo!
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slut4celebs · 1 month ago
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Reneé's Nepo Baby
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Reneé Rapp x Reader
Word Count: 1,016 words
Trigger Warnings: I don't think there are any...
Request/Synopsis: "reader has famous parents and acted since she was a child and Renee always had a major celebrity crush on reader? And then one of Renee’s famous friends just casually brings reader with them for a night out" - In which Reneé Rapp's childhood crush ends up at the same party as she is and she suddenly doesn't know how to act.
Please request here. < Pleaseeee, with a cherry on top. I'm desperate for requests.
Reneé gripped onto Alyah as music played loudly on the speakers. The DJ tonight might have been the best DJ Reneé had ever heard, but then again the underground clubs always tended to gatekeep all of the good music. The two of them laughed, their bodies pressed together as others danced around them. The air smelt of sweat and alcohol, or maybe that was just them. The world seemed to be moving in slow motion when Gavin Leatherwood, their fellow co-star walked in. The two of them gave him quick embraces when someone approaches, handing him a drink and smiling over to Reneé and Alyah, who both forget how to breathe. It was an instant fangirl moment for the both of them.
There was no way in hell Gavin Leatherwood brought (Y/n) (L/n), the daughter of an eight-time Grammy winning music artist and a three-time Oscar winning actress. She might be a nepotism baby, but she was a star on the screen. She grew up with Reneé. In fact, it was her face that hung on her wall and was her middle school wallpaper back when all middle schoolers had their celebrity crushes as their screensavers. Now, here she was, standing in front of Reneé, as if they had always been friends. Which, in all honesty, would have been a dream for (Y/n).
Gavin had to have done this on purpose. After all, she was always finding a way to bring (Y/n) up in pretty much every conversation she had with her friends. In fact, there were multiple interviews where Reneé confessed to having the biggest celebrity crush on her. And, now, here she was. Gavin hadn't even let Reneé know they were friends. How could he allow Reneé to talk about her non-stop without divulging important information like this? She was in shock, quite frankly. She knew many of his other famous friends like Ross Lynch and Kiernan Shipka… It suddenly made sense. That's who had to have introduced them in the first place, Reneé decided in her overthinking over the whole situation.
She blinked a bit when Alyah elbowed her gently. She looked around to see everyone's eyes staring curiously at her. It was obvious she had missed out on a question of some sort by their gazes. Smiling a bit, she cleared her throat. She was thankful that the alcohol made her cheeks red and successfully hid her cheeks from the views of her friends and (Y/n). "Sorry, I think I missed it. What was the conversation about?" Reneé questioned, hoping that someone would fill her in on what was happening. She was silently cursing herself for having experienced an embarrassing moment like this in front of her.
"No problem," (Y/n) spoke up. Reneé could have died, realizing it was (Y/n) who had asked her the question she did not respond to. However, she kept her cool to the best of her ability. She couldn't freak out. She was doing so well. "I was saying that I really enjoyed your Snow Angel album. I'm a really big fan of your work. After discovering that album, I went down, like, a rabbit-hole of your work. Bruises? That's my life story."
Reneé grinned widely, straightening up. Though, she couldn't help but laugh, causing everyone to eye her a bit weird. "Sorry, sorry, it's just… I wrote that song because the first time I slept with a girl, I did it on my friend, Thomas's, couch. I thought it was gonna be like this cool thing we bonded over, but then everyone said it wasn't like a cool moment. Anyways…" She realized she had been rambling, biting her lip. She realized she's not making the best impression, right now. Maybe because she was overthinking it all when all she wanted was for this to be perfect.
(Y/n) smiled a bit at Reneé's story. "Hey… Do you want to dance?" (Y/n) questioned, surprising the group. Gavin glanced at Reneé giving her two thumbs up. The whole reason he brought (Y/n) was to surprise her. Alyah shook her head with a smile because leave it to Reneé to charm a girl by telling a really embarrassing story about fucking some girl on her friend's couch. "This is my favorite song, and I am not going to waste it by dancing with Gavin. I'd rather dance with a pretty girl instead." She said after it took Reneé a little too long to answer. Though, in her defense, she was thoroughly starstruck that (Y/n) would even want to dance with her.
She nodded excitedly and the two of them hit the dance floor. Alyah looked over to Gavin with a large grin on her face. "I can't believe you never told us you were friends with (Y/n) (L/n). You had to know this was like… Reneé's dream, right? That's like her token nepo baby. We all have one." She said with her hands up in playful surrender. The phrasing made Gavin laugh and shake his head. But Alyah wasn't wrong. He smile proudly out in the proud as Reneé danced with her nepo baby celebrity crush, whom she could never shut up about on set when any content was released about her. It was hard work to keep it a secret, but he was waiting for the moment that (Y/n) had a free schedule to introduce them. He knew that they would hit it off.
"If I told her then, she would be too nervous to meet her… Though, me surprising her didn't make it any better, huh?" He said with a grin, watching (Y/n) and Reneé dance together as if they could predict each other's next moves. He smirked a bit, looking at Alyah, who was still impressed by what he had just done. "Am I like the most amazing matchmaker on set or what?"
Alyah couldn't help but roll her eyes at his cockiness, laughing a bit. "It wasn't hard to do when Reneé already gave you the blueprints of her crush and everything she liked about her. But… Good job following directions." She said, patting his shoulder.
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writers-potion · 6 months ago
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Aight I just remembered what I was gonna ask. I think It'll be my second ask because I do remember I submitted the same question I wanna ask months ago HAHA
Okay so, I'm writing a story that explores a lot of subjects, one of them is morality
So... How do you make a fictional religion feel "real" in a sense? Like I know there'll be shrines, temples, and stuff but I need to know more than just that.
Take your time and thank you! ✨
Writing Realistic Fictional Religion
Hi! Thank you for the question :)
Please refer to my posts about writing hateful gods and writing deities for stuff about writing gods! I'll talk more about writing religion in general here.
Religious Hierarchy
Think about how you'd want your religion to be structured:
Polytheism: the belief in many gods.
Monotheism: the belief in a single, all-powerful god.
Atheism: the belief in no gods. A belief in nothing is stil a belief.
Are there tiers of gods? (Gods above Gods)?
Is there a "Mother God" or "Father God" that must be worshipped over everything else?
How are religious leaders selected and trained?
What kind of actions (celibacy, vegetarianism) do the believers need to do in order to be a faithful person? Is there a consequence when they don't do this?
Religious Texts
The most important question a religious text should aim to answer is: where did the world (and therefore, us) come from?
Here are some story patterns you can use:
Creatio Ex Nihilo: God creates the world from nothing
Creation from Chaos: God introduced order into a chaotic world
Primal Couple: The first "couple" gives birth to the world
World Parent: A god sacrifices (a part) of their body to construct the world's elements.
Emergence: Before the current world, there existed another world. After a period of time is over, a new world emerges.
Earth-Diver: A deity sends over a person/animal, etc. to construct a world out of the barren land they've created.
This "Origin Story" will dicate the basic values that your religion thinks is the most important.
Religious Practices
You have the freedom to invent your own religious practices. When you are trying to invent one, consider:
The weather. Is the Sun in your world so blazing that all religious festivals are only held during the night?
What can you not do in the name of religion? Are you not allowed to have stuffed animals in your bed? Not eat blue stuff?
Who are the people that work the most during festivals/worship ceremonies? Are slaves exploited to prepare the feast? Are the women the only ones that works while the men sing? Are animals tortured or exploited in the process?
Sacrifices. What/when/how do you offer sacrifices?
You can also think about:
Who determines the kind of religious practices the other people have to follow?
Are the reliigous practice discriminatory and if yes, who do they benefit?
Religious Locations
Historically, religious lands have had the power to have its own rules and be protected. which will provide a good
One Location vs. Many: Is there a shrine in every home/street, or is everyone required to report to the city square every Saturday?
The Ruler's Castle: Sometimes, the king is considered to be the "son of god" and the palace is therefore the most sacred place.
One Unreachable Location: It can also be that in order to be ruly faithful, you need to visit a place that is so unreachable that people die trying.
A Moving Location: Does the god choose their new home every year?
A Constructable Location: If you draw a circle in bone ash, does the patch of land inside it become holy and no ghost can enter it? What if you lack faith and the circle construction doesn't work at a time you need it the most?
Question of Morality and Religion
While many religions preach equality and kindnes, it has been used to justify conflict and discriminate those who do not believe in it.
Does the deity promote such violence? Or is it the bad leaders?
Is the deity uncritical towards such behavior? Or do they actively step in?
Is the God falliable? Like the modern-day presidents, is the god's survival/power somehow dependent on the believers? Is that why they stay silent even when bad things are being done in their name?
Does the god favor rich people?
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mayapapaya33 · 2 months ago
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I'm rewatching Exu: Calamity and I think they made a mistake with the name. The real title should be Exu: Actually, Vasselheim has good reasons for how it operates, even if they're dicks about it sometimes. Maybe it was too long, so they went with the snappier CALAMITY! Instead lol.
The end of the Calamity was only 840 something years ago. With Elves and dragons running around, some of them are definitely old enough where, if they didn't live during the Age of Arcanum themselves, their parents or grandparents would have and they would have been told a thousand stories of the fuck heads in flying cities who destroyed the world and were super annoying and dangerous long before they did that. Many more would be born during the latter part of the Calamity or raised by people who survived the Calamity who passes on those stories. Depending on the race we are talking anywhere from direct witnesses (Like the Bright Queen and Ludinus) to like 2-5 generations removed. Even humans with our short lifespans, it's really not THAT long, especially if you've got a bunch of old ass elves around teaching history class from a first person pov for like 500 years lol.
Intellectually people know that Critical Role, the world of Exandria is a post apocalypse story. Exandria is a scarred landscape that is just beginning to bounce back from the brink. But because it is recovering, it's easy to forget sometimes that it IS POST APOCALYPTIC. So people looking at Vasselheim in the modern day are like, 'bro, you really need to chill, everything's fine.' And Vasselheim is like... 'Chill? I do not understand the meaning of this word. And everything is fine... for now. We will be a bastion of civilization when the end times come once more. Fare thee well traveler.'
Then everyone rolls their eyes and moves on with their day. But if you really think about Vasselheim's isolationism and strength and distain for arcane magic in historical context, you can't really blame them. Are they over the top about their dislike of arcane magic? Sure. Is it quite possibly the most understandable over reaction in the history of over reactions? Also yes! They haven't made it illegal, they are just going to keep an eye on you, so you don't pull a Vespin Chloras and doom the planet to another few centuries of choked skies and sundered landscapes, that's all. Vespin was IN Vasselheim! Of COURSE they have strong feelings about it. The (Almost) End of the World began in Vasselheim due to arcane magic. If they had been stricter, maybe it wouldn't have happened at all!
And it really does paint their actions in Campaign 1 in a different light as well. Their isolationism can come across as shortsighted and selfish, until you view it from their point of view. Which is that they are constantly under threat, they know for a fact that Asmodeus wants their city destroyed, they are a bastion for the Prime Deities in a world filled with many heathens (lol that's where the dickishness comes in) and the Betrayer Gods would take any sign of weakness in their defenses and attack with glee. Hearing it in C1 it sounds like an excuse not to help against the Chroma Conclave, but it is literally just the truth from what I can tell. In BOTH Calamity and Downfall they have mentioned destroying Vasselheim being on the Betrayer God's to do list lol. If I was on a Betrayer God's to do list specifically, by name, I too would be somewhat paranoid and would not really want to disarm any portion of the city to go do something else. No matter how important the something else might be.
Vasselheim was basically like; Look, I'm very sorry to hear about your Dragon problem, that sucks, truly, but if we go out all willy nilly and leave this city undefended, it'll be fucked when we get back. When you have a real plan, come back and get us and we'll join you for the big fight. Until then, it's up to you, here you can have Kima as well, she's been desperate to get out of here anyway, and here's some supplies. We have larger concerns than one continent being attacked by four ancient Dragons. We are the seed bank for civilization for when shit inevitably hits the fan. We are the doomsday bunker for the Apocalypse, four Ancient Dragons are terrible, but they are not the Apocalypse. And they are right. Looking at it all in context, The Chroma Conclave are small potatoes. Horrific, monstrous, life destroying, but compared to the threat Vasselheim is preparing for, nothing.
They are the doomsday preppers of Exandria, except the threat is real and they are only letting their collective trauma and ptsd inform their decisions a little bit. They are actually fairly rational all things considered. This city withstood the entire Calamity. The stewards of the city must feel an enormous weight and responsibility to keep it safe going into the future. Imagine the pressure. Are you going to be the one to fuck it all up, after thousands of years? Sounds like a nightmare to me. The level of devotion and conviction required to keep something like that going is incredible.
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ladykailitha · 7 months ago
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Everything I Ever Wanted Part 1/4
The much anticipated sequel for "Not All That Glitters is Gold" the omegaverse epic that I recently wrapped up. The first chapter is here as I highly recommend you read it first.
Each chapter is based on something Steve wanted from the first story. Being a top omega escort and retiring at the top of his game. Having alpha health be brought to the forefront and actually studied. Being married and bonded. And finally having children of his own.
Just a few notes here: This not to say that surrogacy or adopt is lesser or not as important as biological birth. Because it absolutely isn't. This is about Steve being told he was only good for one thing and to learn his worth was far greater than anyone imagined.
This story is mature. There are sex scenes in here as well as full nudity, but also the first chapter has some awful pretty non-binary and sex worker prejudices that if you feel like you can't handle, don't read.
Each chapter is however long it took me to fill out that part. So some chapters are shorter than others, some times by almost 1000 words.
Anyway, I hope you enjoy this as much as you enjoyed the first one!
****
Steve had finished packing up the last of his stuff. Chrissy would be moving in next week and fill the suite with everything that made her unique.
But as sad as Steve was to be leaving, he knew it was time. Twelve years as one of the best escorts Starcourt had ever seen was long enough, he thought.
A warm pair of arms wrapped around his waist and a wet kiss was placed on his bonding gland.
“Hey, honey,” Eddie cooed. “You ready to go?”
Steve wrapped his arms around Eddie’s arms and sighed happily. “Yeah, love, I am.”
“You going to miss this?” he murmured, squeezing Steve tightly.
Steve hummed, thinking about it. “To some extent, but doing this well into my fifties and sixties was never in the cards for me.”
“No?”
He shook his head. “I was always too much of a romantic for that. When I first learned I was infertile it was a relief that I didn’t have to live to my parents’ high expectations for me. I had looked up to Roxie because they were living the life young me always wanted, freedom as an omega.”
“I’m glad you got that freedom, sweetheart,” Eddie said softly. “You really grew into your own. If you want to keep working for another couple of years, you’ve got it. I won’t stop you.”
Steve turned in his grasped and kissed him soundly. “No, Eds. This is what I want. I want a life with you. I want to bond and mate you. I want to carry your pups. As many as you want. Because if I was given the choice as a sixteen year old to have that freedom I always craved and the chance to marry and bare children? I would have taken it in a heartbeat. But when they thought I was infertile, the glamour of being an escort was the only choice for me.”
Eddie nuzzled Steve’s scent gland. “Okay, Stevie.” He nipped under Steve’s jaw. “Fuck, you are so hot when you get all passionate about shit. I could have you right here, right now on this floor if you’d let me.”
Steve slipped out of his embrace with a giggle. “As tempting as that would be, darling, the movers will be here in ten minutes and the cleaners in thirty. And I’m not as fast as I used to be.”
Eddie huffed impatiently.
Suddenly there was a knock on the door. Eddie and Steve shared a confused glance.
Steve walked to the door and opened it.
He stood there in shock for a moment. There on the side of the door frame was Roxie. Steve’s idol.
“Holy shit,” he breathed. “Come on in. You’ll pardon the mess, I’m moving out today.”
Roxie stepped in.
They were as beautiful in person as they had been on the poster on Steve’s wall as a teenager.
They were tall and thin, with long black hair and piercing blue eyes. No one was sure what race Roxie was because they had an exotic look no matter where they go.
Roxie was also the first non-binary omega escort the world had ever seen.
In short Steve was enamored.
Eddie gave his shoulder a squeeze. “I’m going to meet the movers.”
He kissed Steve’s cheek and slipped out of the door that Roxie had just walked through.
“He’s cute,” Roxie said with a smile.
Steve blushed. “I like him.”
Roxie threw back their head and laughed. “I would hope so considering you’re bonding next month.”
Steve cocked his head and grinned. “Yeah...”
Roxie held up their prizes, two champagne flutes and a bottle of champagne. “I’ve come to celebrate!”
Steve took the glasses and wandered over to the sofa. It hadn’t been moved yet, so they at least had a place to sit.
Roxie produced a bottle opener from the confines of their coat pocket and opened the champagne. Steve held out the two glasses and Roxie poured the bubbling liquid.
“Come, come,” they said. “Sit. Tell me all about the hottie that just left.”
So Steve did.
“I’m happy for you,” Roxie said. “It took me years to find my soulmate.”
Steve blinked. “Are you–no...really?”
“A golden omega? Oh yes. Really,” Roxie said with a laugh. “I just didn’t meet my bondmate until I was much older, and we never wanted children so we bonded and just never share my heats.”
“Doesn’t that get lonely?” Steve asked. “Spending your heats without your bondmate?”
Roxie shook their head. “No. We still share his ruts and we use as much protection as we can. But, no. I’ve gotten used to having my heats alone, adding another person would just be complicating things at this point.”
“I guess that makes sense,” Steve said with a nod. “I guess I’m young enough to miss the connection that he and I share during his ruts when I have my heats.”
Roxie smiled. “I hear you had to jump through a few hoops to bond.”
Steve sighed heavily and took a long drink, nearly draining the glass. “It was a mess. I would be the first official golden omega to retire from active escorting and that was something they wanted to carefully curate. They didn’t want a scandal like what the church had last year when Chrissy broke open the illegal nature of the amount of omegas they took in.”
“That was a nightmare,” Roxie agreed. “I was shocked by it all.”
“I’m just grateful that I’ll have a few months to prepare for the fallout before the shit hits the fan,” Steve said. “After all it won’t come out until Eddie and I get pregnant.”
Roxie hummed their agreement.
“If you’re really lucky,” they said, “maybe a year or more.”
Steve threw back his head and laughed. “That’s what Eddie’s hoping for, but I’m fine with either, honestly. My two biggest dreams growing up were having pups and being an escort, how that would have worked out biologically, I had no idea, I was just dumb kid. But actually getting both feels like a miracle.”
Roxie smiled, their eyes crinkling. “I’m almost sad you’re a golden omega, because I really thought you would be the one to take my place as top earner when I retired next year.”
His jaw dropped and his eyes went wide. “Wait, really?” He couldn’t believe it. Roxie retire? That was unfathomable. Oh and the other thing, too.
Roxie must of read his mind because they laughed. “Yes, I’m retiring. I turn sixty-five next year, and I really can’t see myself doing it for much longer. And as for you, yes, darling. You. You are the best escort this industry has ever seen and you have the receipts to prove it.”
“They do want me to come back and teach the next batch of incoming escorts,” Steve said with a sigh smile. “From the ages of sixteen to eighteen, I’ll be teaching them everything I learned to make them better. And that’s more important than any glamour or glitz being an escort could possibly give me.”
“Then the agency is in better hands than I thought!” Roxie cried, gleefully clapping their hands together.
Steve smiled and shook his head. “You know, it’s funny. The only reason my dad even allowed me to be an escort was because there had never been a Harrington omega who wasn’t a trophy wife. They never worked a day in their lives. So when I offered to become a wet nurse to save up money to become a teacher, he blanched and said that I was going to be an escort. At least I could make money for them that way.”
He poured himself another glass and filled Roxie’s when they put out their own too.
“Well,” Roxie said smiling over their glass, “as long as you don’t start work until after you’ve bonded Eddie, that could still be true about the whole ‘no Harrington ever being a teacher’ thing.”
Steve laughed, his eyes squeezed tight, mouth open wide and just laughing with his whole chest. “Here’s to that!”
They clinked their glasses together. They talked for a little while longer, but soon Roxie had left and the movers and the cleaners filed in.
“These knothead movers,” Eddie said darkly, “were trying to duck out of doing the job because you were celebrating still.”
The older of the alpha moving team glared at him. “How was I to know that Roxie was in there?”
“From believing me when I told you?” Eddie asked, waving his arms out in front of him.
“He is so gorgeous,” one of the omega cleaners twittered.
“They,” Steve said with a frown. “Roxie uses they/them. Unless you're talking about someone else.”
The cleaner rolled her eyes. “He was a him for decades and then decides to come out non-binary? Whatever.”
“Out!” Steve said, barely containing his rage. “I will put in complaints with your bosses and management will get in new teams if they know what’s good for them.”
Eddie grinned. “You’ve got it, babe.”
Everyone filed out, the other omega cleaners hissing and snarling their dismissal at the other girl. The movers got what they wanted so they didn’t care.
As the lead mover was passing by Steve, he muttered, “Slut.”
The alpha was on the ground trapped in an arm bar, Eddie’s knee in the middle of his back.
The alpha cried out in surprise and pain. “What the fuck?!”
“That’s my omega you just insulted,” Eddie snarled, his alpha fangs extending. “And I don’t take kindly to that sort of thing. I will make sure that your company never gets a single celebrity client ever again. Steve will make sure Starcourt never uses you again, nor any other escort agency.” He yanked on the man’s arm causing him to gasp in pain. “Now I’m going to let you up, nice and slow and then you are going to apologize to Steve. Understand?”
The man nodded and Eddie got up. After a moment the alpha mover got to his feet.
“I’m waiting,” Steve huffed. His arms were crossed over his chest and he was leaning on his back leg.
“I’m sorry I called you a slut,” the man groused, rubbing the arm Eddie had yanked.
“Just because my work is different from yours doesn’t mean it’s not work,” Steve hissed. He waved his hand. “Now get out of my sight.”
The man followed his team out and Eddie slammed the door behind them.
“I’ve already contacted Powell,” Steve said. “They’ve already blacklisted both companies and have new crews being sent over.”
“Do we need to be here when they come?” Eddie asked.
Steve shook his head. “I was just cutting it fine getting the last of my stuff being packed away.”
Eddie grinned and pulled Steve in for a kiss. “Then why don’t you and I get out of here and celebrate a little bit on our own?”
“That sounds good,” Steve said, throwing his arms around Eddie’s neck. “Because that little display of yours taking down that mover was super hot.”
Eddie drew Steve in closer so they were flush against each other. “Yeah?”
Steve bit his bottom lip and nodded.
“Did my pretty little omega get wet watching his alpha take down a disgusting pig?” Eddie teased, cupping Steve’s ass with both hands.
“So wet,” Steve breathed. “Almost as wet as our first meeting, rockstar.”
Eddie licked his lips slowly and then nodded.
“Your stuff is already at my place,” he growled. “So I’m going to take you back there and fuck you into the mattress. Sound good, baby?”
Steve kissed him deeply. “Sounds so good.”
****
Part 2 Part 3 Part 4
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